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Fundamental Level Design and Analysis: A to B

Autor Michael Beardwood
en Limba Engleză Hardback – 18 dec 2024
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard.
This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance.
This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.
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Specificații

ISBN-13: 9781032528717
ISBN-10: 1032528710
Pagini: 188
Ilustrații: 222
Dimensiuni: 156 x 234 mm
Greutate: 0.44 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Locul publicării:Boca Raton, United States

Public țintă

Undergraduate Advanced

Cuprins

1. Identifying the Key Features of Level Design, 2. Abstraction of Level Analysis and Creation, 3. Methods of Deconstruction and Construction, 4. Advancing Designs, 5. Tricks of the Trade, 6. Let's Design – Side Scroller  , 7. Let's Design – FPS , 8. Let's Design – Open World



Descriere

This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels it introduces good design ideas and works towards communicating them in either design or practical methods.