Fundamental Level Design and Analysis: A to B
Autor Michael Beardwooden Limba Engleză Paperback – 18 dec 2024
This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance.
This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.
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| CRC Press – 18 dec 2024 | 343.06 lei 3-5 săpt. | +16.56 lei 4-10 zile |
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Specificații
ISBN-13: 9781032528700
ISBN-10: 1032528702
Pagini: 188
Ilustrații: 222
Dimensiuni: 156 x 234 x 11 mm
Greutate: 0.34 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Locul publicării:Boca Raton, United States
ISBN-10: 1032528702
Pagini: 188
Ilustrații: 222
Dimensiuni: 156 x 234 x 11 mm
Greutate: 0.34 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Locul publicării:Boca Raton, United States
Public țintă
Undergraduate AdvancedCuprins
1. Identifying the Key Features of Level Design, 2. Abstraction of Level Analysis and Creation, 3. Methods of Deconstruction and Construction, 4. Advancing Designs, 5. Tricks of the Trade, 6. Let's Design – Side Scroller , 7. Let's Design – FPS , 8. Let's Design – Open World
Descriere
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels it introduces good design ideas and works towards communicating them in either design or practical methods.