Cantitate/Preț
Produs

Fundamental Level Design and Analysis: A to B

Autor Michael Beardwood
en Limba Engleză Paperback – 18 dec 2024
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard.
This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance.
This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 34266 lei  3-5 săpt. +1413 lei  5-11 zile
  CRC Press – 18 dec 2024 34266 lei  3-5 săpt. +1413 lei  5-11 zile
Hardback (1) 94724 lei  6-8 săpt.
  CRC Press – 18 dec 2024 94724 lei  6-8 săpt.

Preț: 34266 lei

Preț vechi: 42832 lei
-20%

Puncte Express: 514

Preț estimativ în valută:
6060 7185$ 5276£

Carte disponibilă

Livrare economică 09-23 martie
Livrare express 21-27 februarie pentru 2412 lei


Specificații

ISBN-13: 9781032528700
ISBN-10: 1032528702
Pagini: 188
Ilustrații: 222
Dimensiuni: 156 x 234 x 11 mm
Greutate: 0.27 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Locul publicării:Boca Raton, United States

Public țintă

Undergraduate Advanced

Cuprins

1. Identifying the Key Features of Level Design, 2. Abstraction of Level Analysis and Creation, 3. Methods of Deconstruction and Construction, 4. Advancing Designs, 5. Tricks of the Trade, 6. Let's Design – Side Scroller  , 7. Let's Design – FPS , 8. Let's Design – Open World



Descriere

This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels it introduces good design ideas and works towards communicating them in either design or practical methods.