Frontiers in Technology-Mediated Language Learning: New Directions in Computer Assisted Language Learning
Editat de Mark Peterson, Nasser Jabbarien Limba Engleză Paperback – 6 mai 2025
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Specificații
ISBN-13: 9781032497273
ISBN-10: 1032497270
Pagini: 156
Dimensiuni: 178 x 254 x 9 mm
Greutate: 0.31 kg
Editura: Routledge
Seria New Directions in Computer Assisted Language Learning
ISBN-10: 1032497270
Pagini: 156
Dimensiuni: 178 x 254 x 9 mm
Greutate: 0.31 kg
Editura: Routledge
Seria New Directions in Computer Assisted Language Learning
Notă biografică
Mark Peterson is Associate Professor of Foreign Language Studies at Kyoto University. He has published widely in the field of computer assisted language learning. He is the author of Computer Games and Language Learning (Palgrave) and editor of Digital Games and Language Learning: Theory, Development and Implementation (Bloomsbury). Dr Peterson established and now directs a research lab (https://petersonlab.weebly.com) dedicated to investigating the effective use of digital technologies in foreign language learning.
Nasser Jabbari is a Lecturer in Applied Linguistics and Language Teaching at the University of Essex (UK) Department of Language and Linguistics. He received a PhD (in curriculum and instruction, English as a second language [ESL]) from Texas A&M University (USA). His research interests include ‘naturalistic’ and ‘tutorial’ computer assisted language learning (CALL), specifically, language use and learning in social media and online gaming environments. His current research focuses on the psycholinguistic and sociocultural processes underlying second language acquisition (SLA) and second language (L2) socialization in multilingual and multicultural contexts of massively multiplayer online (role-playing) games.
Nasser Jabbari is a Lecturer in Applied Linguistics and Language Teaching at the University of Essex (UK) Department of Language and Linguistics. He received a PhD (in curriculum and instruction, English as a second language [ESL]) from Texas A&M University (USA). His research interests include ‘naturalistic’ and ‘tutorial’ computer assisted language learning (CALL), specifically, language use and learning in social media and online gaming environments. His current research focuses on the psycholinguistic and sociocultural processes underlying second language acquisition (SLA) and second language (L2) socialization in multilingual and multicultural contexts of massively multiplayer online (role-playing) games.
Cuprins
1 Contemporary computer assisted language learning: A view from the frontiers of research 2 Genre-based L2 research writing: SLA-CALL interfaces for prototyping an interactive virtual reality environment 3 Effects of English-speaking lessons in virtual reality on EFL learners’ confidence and anxiety 4 Automatic speech recognition as a source of corrective feedback on L2 pronunciation 5 Fostering cross-cultural communication and awareness through social Networking technologies: A case study of virtual exchange 6 From digital tools to digital others: A social semiotic technologies approach for studying learner interactions with screen-based resources 7 AR-enhanced second and foreign language instruction and practice: A systematic review of instructional designs, theoretical underpinnings, and research focus 8 A Systematic Literature Review of Automatic Speech Recognition in L2 Learning: A Case for L2 Writing