Essential Java 3D fast: Essential Series
Autor Ian Palmeren Limba Engleză Paperback – 8 mai 2001
The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D.
Learn about: Writing a simple Java 3D program;
Creating Shapes;
Defining Appearance;
Animation;
Behaviours.
The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.
Din seria Essential Series
-
Preț: 41.99 lei - 20%
Preț: 320.59 lei - 20%
Preț: 318.89 lei - 20%
Preț: 318.80 lei - 20%
Preț: 296.61 lei - 20%
Preț: 319.15 lei - 20%
Preț: 319.96 lei - 20%
Preț: 261.58 lei - 20%
Preț: 320.72 lei - 20%
Preț: 191.49 lei - 20%
Preț: 318.73 lei - 20%
Preț: 292.72 lei - 20%
Preț: 616.72 lei - 20%
Preț: 314.67 lei - 20%
Preț: 317.08 lei - 20%
Preț: 320.76 lei - 20%
Preț: 295.97 lei - 20%
Preț: 228.66 lei - 20%
Preț: 321.66 lei - 20%
Preț: 614.03 lei - 20%
Preț: 317.60 lei - 20%
Preț: 324.41 lei - 20%
Preț: 614.34 lei - 20%
Preț: 318.00 lei - 20%
Preț: 316.86 lei - 20%
Preț: 319.36 lei - 20%
Preț: 616.88 lei
Preț: 323.89 lei
Preț vechi: 404.86 lei
-20%
Puncte Express: 486
Preț estimativ în valută:
57.23€ • 65.97$ • 49.96£
57.23€ • 65.97$ • 49.96£
Carte tipărită la comandă
Livrare economică 16-30 mai
Specificații
ISBN-13: 9781852333942
ISBN-10: 1852333944
Pagini: 292
Ilustrații: VIII, 279 p.
Dimensiuni: 155 x 235 x 19 mm
Greutate: 0.5 kg
Ediția:Softcover reprint of the original 1st ed. 2001
Editura: Springer
Colecția Essential Series
Seria Essential Series
Locul publicării:London, United Kingdom
ISBN-10: 1852333944
Pagini: 292
Ilustrații: VIII, 279 p.
Dimensiuni: 155 x 235 x 19 mm
Greutate: 0.5 kg
Ediția:Softcover reprint of the original 1st ed. 2001
Editura: Springer
Colecția Essential Series
Seria Essential Series
Locul publicării:London, United Kingdom
Public țintă
Professional/practitionerCuprins
1. Introduction.- What is Java 3D?.- Running Java 3D programs.- How to use this book.- 2. Our First Java 3D Program.- The Scene Graph.- The View Branch.- The Content Branch.- The SimpleWorld Program.- Summary.- 3. Creating Shapes.- Geometric primitives in the utility library.- Geometry arrays.- Loading pre-made geometric models.- Summary.- 4. Lighting and Appearance.- The lighting model.- The Appearance class.- Adding more light types.- Lighting geometry array objects.- Using textures.- Summary.- 5. Groups and Transformations.- The BranchGroup.- The TransformGroup.- The Switch class.- Summary.- 6. Animation.- Interpolators and their features.- A rotation interpolator example.- PathInterpolator classes.- Performing 3D morphing.- Summary.- 7. Interaction and Behaviour.- Use of behaviours and their features.- Behavior: the base behaviour class.- The wake up criteria.- A first behaviour: simple morph.- User input utilities.- Collision detection and response.- Summary.- 8. Advanced Topics.- Compiling scene graph content.- Billboards.- Level of detail.- Sound.- Summary.- 9. Duck Shoot!.- The program elements.- Summary.- Appendix A. Source Code.- Appendix B. Example Data Files.- References.
Caracteristici
First book to introduce Java 3D at an introductory level Includes 8 page colour section Part of the popular Essential series Includes supplementary material: sn.pub/extras