Engineering Human Computer Interaction and Interactive Systems
Editat de Rémi Bastide, Philippe Palanque, Jörg Rothen Limba Engleză Paperback – 4 iul 2005
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Specificații
ISBN-13: 9783540260974
ISBN-10: 3540260978
Pagini: 416
Ilustrații: XII, 404 p.
Dimensiuni: 155 x 235 x 23 mm
Greutate: 0.63 kg
Ediția:2005
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540260978
Pagini: 416
Ilustrații: XII, 404 p.
Dimensiuni: 155 x 235 x 23 mm
Greutate: 0.63 kg
Ediția:2005
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Usability.- Bringing Usability Concerns to the Design of Software Architecture.- Empirical Usability Testing in a Component-Based Environment: Improving Test Efficiency with Component-Specific Usability Measures.- Software Architecture Analysis of Usability.- Task Modelling.- Support for Task Modeling – A ”Constructive” Exploration.- DynaMo-AID: A Design Process and a Runtime Architecture for Dynamic Model-Based User Interface Development.- Using Task Modelling Concepts for Achieving Adaptive Workflows.- Browsing and Searching.- Mixing Research Methods in HCI: Ethnography Meets Experimentation in Image Browser Design.- ”Tell Me a Story” Issues on the Design of Document Retrieval Systems.- Model-Based Approaches.- CanonSketch: A User-Centered Tool for Canonical Abstract Prototyping.- Finding Iteration Patterns in Dynamic Web Page Authoring.- Very-High-Fidelity Prototyping for Both Presentation and Dialogue Parts of Multimodal Interactive Systems.- USIXML: A Language Supporting Multi-path Development of User Interfaces.- A Novel Dialog Model for the Design of Multimodal User Interfaces.- Navigation Patterns – Pattern Systems Based on Structural Mappings.- Ubiquitous Computing.- Spatial Control of Interactive Surfaces in an Augmented Environment.- Manipulating Vibro-Tactile Sequences on Mobile PC.- Bridging Viewpoints.- Formalising an Understanding of User-System Misfits.- Supporting a Shared Understanding of Communication-Oriented Concerns in Human-Computer Interaction: A Lexicon-Based Approach.- A Seamless Development Process of Adaptive User Interfaces Explicitly Based on Usability Properties.- Plastic and Adaptive Interfaces.- More Principled Design of Pervasive Computing Systems.- Towards a New Generation of Widgets for Supporting Software Plasticity: The”Comet”.- Using Interaction Style to Match the Ubiquitous User Interface to the Device-to-Hand.- Supporting Flexible Development of Multi-device Interfaces.- Groupware.- The Software Design Board: A Tool Supporting Workstyle Transitions in Collaborative Software Design.- Supporting Group Awareness in Distributed Software Development.