Digital Sound Processing for Music and Multimedia
Autor Ross Kirken Limba Engleză Paperback – 29 mar 1999
Key features of the book include:
· Contents structured into free-standing parts for easy navigation
· `Flow lines' to suggest alternative paths through the book, depending on the primary interest of the reader.
· Practical examples are contained on a supporting website.
Digital Sound Processing can be used by anyone, whether from an audio engineering, musical or music technology perspective.
Digital sound processing in its various spheres - music technology, studio systems and multimedia - are witnessing the dawning of a new age. The opportunities for involvement in the expansion and development of sound transformation, musical performance and composition are unprecedented.
The supporting website (www.york.ac.uk/inst/mustech/dspmm.htm) contains working examples of computer techniques, music synthesis and sound processing.
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Specificații
ISBN-13: 9780240515069
ISBN-10: 0240515064
Pagini: 352
Ilustrații: black & white illustrations
Dimensiuni: 189 x 246 x 19 mm
Greutate: 0.65 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 0240515064
Pagini: 352
Ilustrații: black & white illustrations
Dimensiuni: 189 x 246 x 19 mm
Greutate: 0.65 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Public țintă
Professional Practice & DevelopmentCuprins
Part 1 Context; Chapter 1 Sound generation and recording in the twentieth century; Part 2 Sounds and signals; Chapter 2 Sound and signals in music technology and digital audio; Chapter 3 Digital audio; Part 3 Music technology systems; Chapter 4 MIDI: connecting instruments together; Chapter 5 The structure of common music technology systems; Part 4 Computer fundamentals; Chapter 6 An introduction to digital logic; Chapter 7 Computers and programs; Chapter 8 Interfacing: the use of the computer as a component; Part 5 Programming for sound generation and processing; Chapter 9 Computer programming for musical applications; Chapter 10 Programming for audio and visual synthesis; Part 6 Interface design for the future; Chapter 11 Designing the musician-machine interface;