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Digital Informatics, Visualisation and Virtual Reality in the Built Environment: Woodhead Publishing Series in Civil and Structural Engineering

Autor Samad Sepasgozar, Sara Shirowzhan, Kai Smith, Juan Garzon Romero
en Limba Engleză Paperback – iun 2026
Digital Informatics, Visualisation and Virtual Reality in the Built Environment delves into the intersection of human interaction, digital information, and the architectural landscape. It thoroughly examines the instruments and methodologies vital to sustainable construction management and urban planning. The book provides a detailed look at how digital informatics equips professionals to make informed decisions. Moreover, it includes practical examples, such as a virtual tunnel boring machine that uses real-time data for training and monitoring, risk assessments for modular construction in a gaming environment, and big data and GIS analytics to understand urban challenges.

This comprehensive guide also showcases the use of advanced technology to address issues like urban waste management, bushfire impacts, and pandemic responses. Readers will find valuable insights into the application of digital tools in the built environment, highlighting the transformative potential of integrating informatics with traditional practices. The book is an essential resource for those looking to leverage digital innovations to enhance the efficiency and sustainability of urban development projects.

  • Contains discussion of real-world applications: based on common information systems and modelling tools in the construction field, which demonstrate how digital informatics can solve complex problems within the sector
  • Includes "best practices": an understanding of the factors behind successful applications
  • Covers problem-solving: a framework for problem-solving for anticipating risks before the development of future applications is undertaken
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Specificații

ISBN-13: 9780443247927
ISBN-10: 0443247927
Pagini: 250
Dimensiuni: 152 x 229 mm
Editura: ELSEVIER SCIENCE
Seria Woodhead Publishing Series in Civil and Structural Engineering


Cuprins

1. Digital informatics for a sustainable built environment
2. Spatial big data, GIS analytics, tools, dashboarding software, key players
3. Illustrative city visualization (health, disaster, education, waste management)
4. A multi-avatar virtual module of underground spaces, including a tunnel-boring machine
5. Gaming module development factors affecting users’ intention to experience pilling risk management and review of applications
6. Developing piling training Module in an immersive environment, piling construction, construction site layout planning (immersive on-the-job training) and digital twin excavator
7. Developing an evaluation model for virtual piling construction: a game-based training module
8. Best practice and lessons Learnt, the downsides of digital informatics, visualising the future of construction technology
9. The future of digital informatics in the built environment