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Design: The Key Concepts: The Key Concepts

Autor D.J. Huppatz
en Limba Engleză Hardback – 16 oct 2019
Design is everywhere. It shapes not only our present but also our future. An essential introductory guide, Design: The Key Concepts covers fundamental design concepts: thinking, service, context, interaction, experience, and systems.Each concept is situated within a broad context, enabling the reader to understand design's contemporary practice and its relationship to issues such as new technology, social and economic development, globalization, and sustainability. Concepts are also explained by use of concise, illustrated case studies of contemporary objects, spaces, systems, and methods such as Uber, the iPhone, Kickstarter and IKEA. Chapter summaries and supporting discussion questions make this an engaging and accessible introduction for students and those new to the field. An annotated bibliography provides direction for further reading.
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Specificații

ISBN-13: 9781350068155
ISBN-10: 1350068152
Pagini: 192
Ilustrații: 16 BW illus
Dimensiuni: 156 x 234 x 19 mm
Greutate: 0.52 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Visual Arts
Seria The Key Concepts

Locul publicării:London, United Kingdom

Caracteristici

Concepts are illustrated with contemporary case studies of designed products and services such as the iPhone, Uber, Kickstarter and IKEA

Notă biografică

D. J. Huppatz is Senior Lecturer of Architecture and Design at Swinburne University of Technology, Australia.

Cuprins

AcknowledgementsPrefaceIntroduction- What is Design?- Design's Relatives- Design's History- The Concepts1. Information- From Print to Cyberspace- Making Marks - Case Study 1: Emojis- Graphic Identities- Visualizing Data - Case Study 2: Infographics- Finding our Way- The Return to Craft 2. Things- From Mechanization to Automation- Serial Things - Case Study 3: Chairs- Singular Things- Materials - Case Study 4: the Moneymaker Pump- Ethics3. Interactions- Designing Machines for People- Affordances and Scripts - Case Study 5: Doors- Interface- Software - Case Study 6: the iPhone- Smart Things- Robots 4. Systems and Services- Systems- Mapping Services - Case Study 7: IKEA- Sharing- Hackathons and Jams - Case Study 8: Uber- Social Design- Government Services 5. Experiences- Interaction and Emotion- Participation - Case Study 9: Facebook- Inclusive Experience- The Experience Economy- Immersive Entertainment - Case Study 10: Universal Design- Tourism 6. Strategies- Organizational Design - Case Study 11: IBM- Strategic Design- Policy- Problems and Methods - Case Study 12: IDEO- Design Thinking Conclusion- Design in the Anthropocene- Technological Fixations- Design Futures Notes Annotated Guide to Further Reading Select Bibliography Index

Recenzii

This book is a treasure trove. With a variety of examples, DJ Huppatz shows the close connection between theory and practice in design . His recourse to historical examples lead to a very contemporary interpretation of design.
Design: The Key Concepts is the first book to set out, with simplicity and clarity, the directions in which design has moved in the early twenty-first century. Rooted in case-studies, it unpacks the complexity of recent developments and will undoubtedly become a 'must read' for design students across the globe.