Building a Game Pitch: How to Bottle Lightning
Autor Arran Topalianen Limba Engleză Hardback – 8 dec 2023
In a day and age where video game development is more competitive than ever, the value and importance of "lightning in a bottle" pitches has never been higher: foundational visions capable of delivering video games that stand apart from the crowd as industry-renowned titles, generating immense critical or commercial success which (after the awe has abated) usually triggers the same internal question –"why didn’t I think of that!?" As such, this book will cover:
- How video game pitches can determine the success potential of a video game
- How to conceptualise unique and compelling ideas for a video game
- How to validate your ideas to better determine whether they are capable of becoming "lightning in a bottle" experiences –or even worth prototyping
- How to structure, format and write a video game pitch in a manner that not only helps you better expand upon and understand your own pitch but also makes it easier for others to understand and buy into
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (1) | 312.01 lei 6-8 săpt. | |
| CRC Press – 8 dec 2023 | 312.01 lei 6-8 săpt. | |
| Hardback (1) | 904.11 lei 6-8 săpt. | |
| CRC Press – 8 dec 2023 | 904.11 lei 6-8 săpt. |
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Specificații
ISBN-13: 9781032217079
ISBN-10: 1032217073
Pagini: 132
Ilustrații: 19 Tables, black and white; 3 Line drawings, color; 34 Line drawings, black and white; 3 Illustrations, color; 34 Illustrations, black and white
Dimensiuni: 138 x 216 x 10 mm
Greutate: 0.3 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Locul publicării:Boca Raton, United States
ISBN-10: 1032217073
Pagini: 132
Ilustrații: 19 Tables, black and white; 3 Line drawings, color; 34 Line drawings, black and white; 3 Illustrations, color; 34 Illustrations, black and white
Dimensiuni: 138 x 216 x 10 mm
Greutate: 0.3 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Locul publicării:Boca Raton, United States
Public țintă
ProfessionalCuprins
1 Introduction
2 Conceptualisation
3 Validation
4 Articulation
5 Final Thoughts
2 Conceptualisation
3 Validation
4 Articulation
5 Final Thoughts
Notă biografică
Arran Topalian is currently Lead Designer at Oxalis Games Ltd., UK, with industry experience across studios such as Rare Ltd., Microsoft Research Cambridge and Mediatonic/Epic Games.
Descriere
This book will equip you with methodologies, best practices and insights around video game pitch design through a step-by-step process from initial conceptualisation and idea validation to communicating your pitches on paper clearly and effectively.