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Blender Production

Autor Roland Hess
en Limba Engleză Paperback – 18 iul 2012
Short animation projects are ambitious and time-consuming, but with a good plan and toolset, they can be hugely rewarding. Blender expert Roland Hess will get you up to speed on animated short fundamentals, including writing, storyboarding, blocking, and character creation. This follow-up of Blender Foundations will introduce the more advanced functionalities of Blender, such as the Library and Linking system, physics simulators, the integrated compositor, and the Sequence Editor. If that wasn’t enough, this tutorial-based book will also have you create a short animation from scratch, making you a master of the Blender toolkit in no time.
* Learn how to fully manage your art assets using the Library and Linking system
*Gain practical advice on story construction tailored specifically for short animations
*Companion website includes the full Blender software kit, sample project files amounting to 100+ MB of valuable content, including models, textures, materials, scenes and animations
***PLEASE NOTE THAT WE ARE CURRENTLY EXPERIENCING DIFFICULTIES WITH THE COMPANION SITE URL.  PLEASE VISIT http://cw.routledge.com/textbooks/9780240821450/ TO ACCESS ALL OF THE COMPANION MATERIALS!***
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Specificații

ISBN-13: 9780240821450
ISBN-10: 0240821459
Pagini: 320
Ilustrații: Approx. 400 illustrations (400 in full color)
Dimensiuni: 191 x 246 x 20 mm
Greutate: 0.8 kg
Ediția:1
Editura: CRC Press

Public țintă

Professional Practice & Development

Notă biografică

Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)

Cuprins

At A Glance Chapter 1: An Overview of the Short Animation Process Chapter 2: Story Chapter 3: Setup and Organization Chapter 4: Storyboarding and the Story Reel Chapter 5: Character Design Chapter 6: Libraries Chapter 7: Rough Sets, Blocking and an Animatic Chapter 8: Recording Good Sound Chapter 9: Rigging and Animation Testing Chapter 10: Character Animation: Blocking and Finishing Chapter 11: Sound syncing Chapter 12: Special Effects: Physics, Fluids and Particles Chapter 13: Final Sets, Backgrounds, Materials and Lighting Chapter 14: Rendering and Post-Processing Chapter 15: Editing and Final Output

Descriere

Blender is the hugely popular free software program that indie game developers and small studios love. This book comes to us from noted Blender expert and author, Roland Hess, who follows a single short animation project from start to finish, detailing the inner workings of the software to maximize efficiency and avoid common pitfalls.