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AI for Games: AI for Everything

Autor Ian Millington
en Limba Engleză Hardback – 16 noi 2021
What is artificial intelligence? How is artificial intelligence used in game development?
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
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Specificații

ISBN-13: 9780367643447
ISBN-10: 0367643448
Pagini: 84
Ilustrații: 9 Line drawings, black and white; 9 Illustrations, black and white
Dimensiuni: 129 x 198 x 6 mm
Greutate: 0.16 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria AI for Everything


Public țintă

Further/Vocational Education and Professional Practice & Development

Notă biografică

Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support, and game physics engine development. Also an AJAX technology pioneer, Millington is attributed with creating a model of distributed power for management of a creative game with a troupe system style of play.

Cuprins

Author. Introduction. 1 What Is AI? 2 Model of Game AI. 3 Algorithms and Data Structures. 4 Game AI. 5 Techniques. 6 Supporting Technologies. Index.

Descriere

Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).