You
Autor Austin Grossmanen Limba Engleză Paperback – 8 apr 2014
"A razor-sharp comedy and a smart meditation on the nature of gaming." --Boston Globe
As the company's revolutionary next-gen game is threatened by a software glitch, Russell finds himself in a race to save his job, Black Arts' legacy, and the people he has grown to care about. The deeper Russell digs, the more dangerous the glitch appears--and soon, Russell comes to realize there's much more is at stake than just one software company's bottom line.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (2) | 56.49 lei 3-5 săpt. | |
| Hodder & Stoughton – 10 apr 2014 | 56.49 lei 3-5 săpt. | |
| Little, Brown and Company – 8 apr 2014 | 84.47 lei 3-5 săpt. |
Preț: 84.47 lei
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14.93€ • 17.23$ • 13.02£
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Specificații
ISBN-13: 9780316198547
ISBN-10: 0316198544
Pagini: 400
Dimensiuni: 136 x 211 x 32 mm
Greutate: 0.36 kg
Editura: Little, Brown and Company
ISBN-10: 0316198544
Pagini: 400
Dimensiuni: 136 x 211 x 32 mm
Greutate: 0.36 kg
Editura: Little, Brown and Company
Notă biografică
Austin Grossman is a video game design consultant and the author of Soon I Will Be Invincible, which was nominated for the 2007 John Sargent Sr. First Novel Prize. His writing has appeared in Granta, the Wall Street Journal, and the New York Times. He lives in Berkeley, California.
Recenzii
"A razor-sharp comedy ... a smart meditation on the nature of gaming. Grossman, who has designed video games, brings experience but more importantly abundant affection to describing this world--the welcome recognition of the one Dungeon and Dragons enthusiast for another, the surreal happiness that comes from mastery, the semi-ironic clinging to juvenile aesthetics."—Boston Globe
"Some of the most startling, acute writing on video games yet essayed."—Tom Bissell, Harper's
"You confirms Grossman's status as a major talent. Grossman isn't just chronicling the rise and fall of a company, or of a character, or even an industry. Rather, he uses YOU as a tool to prise open the mystical center of what art is, what games are, what fun is, and how they all mix together. A novel that both uplifts and entertains, and reframes the world we live in and the things we do in it. Easily one of the best books I've read this year."—Cory Doctorow, Boing Boing
"Combines videogames, advanced technology, and suspense into one crazy pageturner."—Kansas City Star
"A celebration of videogames and their creators."—Booklist, starred review
"Some of the most startling, acute writing on video games yet essayed."—Tom Bissell, Harper's
"You confirms Grossman's status as a major talent. Grossman isn't just chronicling the rise and fall of a company, or of a character, or even an industry. Rather, he uses YOU as a tool to prise open the mystical center of what art is, what games are, what fun is, and how they all mix together. A novel that both uplifts and entertains, and reframes the world we live in and the things we do in it. Easily one of the best books I've read this year."—Cory Doctorow, Boing Boing
"Combines videogames, advanced technology, and suspense into one crazy pageturner."—Kansas City Star
"A celebration of videogames and their creators."—Booklist, starred review
Descriere
Descriere de la o altă ediție sau format:
YOU determine the story! YOU choose your own destiny!
When Russell gets a job at Black Arts games, he reunites with the people who were once his closest friends: the people who he spent hours designing, playing and discussing games with.
He soon realises that all is not well at Black Arts. There's a software glitch threatening the next revolutionary product launch - and in order to find it and save his job Russell has to follow it back through twenty years of real and virtual worlds, boardrooms, computer camps, rivalry and loss.
You is a story of facing dangers, realising that the most obvious path isn't always the best one to follow, and learning that playing a game can sometimes save your life.
YOU determine the story! YOU choose your own destiny!
When Russell gets a job at Black Arts games, he reunites with the people who were once his closest friends: the people who he spent hours designing, playing and discussing games with.
He soon realises that all is not well at Black Arts. There's a software glitch threatening the next revolutionary product launch - and in order to find it and save his job Russell has to follow it back through twenty years of real and virtual worlds, boardrooms, computer camps, rivalry and loss.
You is a story of facing dangers, realising that the most obvious path isn't always the best one to follow, and learning that playing a game can sometimes save your life.