You
Autor Austin Grossmanen Limba Engleză Paperback – 7 apr 2014
"A
razor-sharp
comedy
and
a
smart
meditation
on
the
nature
of
gaming."
--Boston
Globe
As the company's revolutionary next-gen game is threatened by a software glitch, Russell finds himself in a race to save his job, Black Arts' legacy, and the people he has grown to care about. The deeper Russell digs, the more dangerous the glitch appears--and soon, Russell comes to realize there's much more is at stake than just one software company's bottom line.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (2) | 51.50 lei 3-5 săpt. | |
| Hodder & Stoughton – 10 apr 2014 | 51.50 lei 3-5 săpt. | |
| Little, Brown and Company – 7 apr 2014 | 84.22 lei 3-5 săpt. |
Preț: 84.22 lei
Puncte Express: 126
Preț estimativ în valută:
14.91€ • 17.39$ • 12.91£
14.91€ • 17.39$ • 12.91£
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Specificații
ISBN-13: 9780316198547
ISBN-10: 0316198544
Pagini: 400
Dimensiuni: 140 x 210 x 32 mm
Greutate: 0.36 kg
Editura: Little, Brown and Company
Colecția Mulholland Books
ISBN-10: 0316198544
Pagini: 400
Dimensiuni: 140 x 210 x 32 mm
Greutate: 0.36 kg
Editura: Little, Brown and Company
Colecția Mulholland Books
Notă biografică
Austin
Grossman
is
a
video
game
design
consultant
and
the
author
ofSoon
I
Will
Be
Invincible,
which
was
nominated
for
the
2007
John
Sargent
Sr.
First
Novel
Prize.
His
writing
has
appeared
inGranta,
theWall
Street
Journal,
and
theNew
York
Times.
He
lives
in
Berkeley,
California.
Recenzii
"A
razor-sharp
comedy
...
a
smart
meditation
on
the
nature
of
gaming.
Grossman,
who
has
designed
video
games,
brings
experience
but
more
importantly
abundant
affection
to
describing
this
world--the
welcome
recognition
of
the
one
Dungeon
and
Dragons
enthusiast
for
another,
the
surreal
happiness
that
comes
from
mastery,
the
semi-ironic
clinging
to
juvenile
aesthetics."—Boston
Globe
"Some of the most startling, acute writing on video games yet essayed."—Tom Bissell,Harper's
"Youconfirms Grossman's status as a major talent. Grossman isn't just chronicling the rise and fall of a company, or of a character, or even an industry. Rather, he uses YOU as a tool to prise open the mystical center of what art is, what games are, what fun is, and how they all mix together. A novel that both uplifts and entertains, and reframes the world we live in and the things we do in it. Easily one of the best books I've read this year."—Cory Doctorow,Boing Boing
"Combines videogames, advanced technology, and suspense into one crazy pageturner."—Kansas City Star
"A celebration of videogames and their creators."—Booklist, starred review
"Some of the most startling, acute writing on video games yet essayed."—Tom Bissell,Harper's
"Youconfirms Grossman's status as a major talent. Grossman isn't just chronicling the rise and fall of a company, or of a character, or even an industry. Rather, he uses YOU as a tool to prise open the mystical center of what art is, what games are, what fun is, and how they all mix together. A novel that both uplifts and entertains, and reframes the world we live in and the things we do in it. Easily one of the best books I've read this year."—Cory Doctorow,Boing Boing
"Combines videogames, advanced technology, and suspense into one crazy pageturner."—Kansas City Star
"A celebration of videogames and their creators."—Booklist, starred review
Descriere
Descriere de la o altă ediție sau format:
YOU determine the story! YOU choose your own destiny!
When Russell gets a job at Black Arts games, he reunites with the people who were once his closest friends: the people who he spent hours designing, playing and discussing games with.
He soon realises that all is not well at Black Arts. There's a software glitch threatening the next revolutionary product launch - and in order to find it and save his job Russell has to follow it back through twenty years of real and virtual worlds, boardrooms, computer camps, rivalry and loss.
You is a story of facing dangers, realising that the most obvious path isn't always the best one to follow, and learning that playing a game can sometimes save your life.
YOU determine the story! YOU choose your own destiny!
When Russell gets a job at Black Arts games, he reunites with the people who were once his closest friends: the people who he spent hours designing, playing and discussing games with.
He soon realises that all is not well at Black Arts. There's a software glitch threatening the next revolutionary product launch - and in order to find it and save his job Russell has to follow it back through twenty years of real and virtual worlds, boardrooms, computer camps, rivalry and loss.
You is a story of facing dangers, realising that the most obvious path isn't always the best one to follow, and learning that playing a game can sometimes save your life.