Write Your Way into Animation and Games: Create a Writing Career in Animation and Games
Editat de Christy Marxen Limba Engleză Paperback – 4 mar 2010
Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer.
Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides:
Digital Storytelling, Second Edition by Carolyn Handler Miller
Animation Writing and Development by Jean Ann Wright
Writing for Animation, Comics, and Games by Christy Marx
Story and Simulations for Serious Games by Nick Iuppa and Terry Borst
Writing for Multimedia and the Web, Third Edition by Timothy Garrand
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Specificații
ISBN-13: 9780240813431
ISBN-10: 024081343X
Pagini: 424
Ilustrații: 39 black & white illustrations
Dimensiuni: 191 x 235 x 20 mm
Greutate: 0.78 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
ISBN-10: 024081343X
Pagini: 424
Ilustrații: 39 black & white illustrations
Dimensiuni: 191 x 235 x 20 mm
Greutate: 0.78 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Public țintă
Professional Practice & DevelopmentCuprins
Introduction: Introduction to Animation Writing
1 Marx Writingfor Animation, Comics and Games: Animation terminology
2 Marx Writingfor Animation, Comics and Games: The Basics
3 Wright: Animation Writing and Development: Basic Animation Writing Structure
4 Wright: Animation Writing and Development: Developing Characters
5 Wright: Animation Writing and Development: Comedy and Gag Writing
6 Wright: Animation Writing and Development: The Animation Feature
7 Wright: Animation Writing and Development: The Pitch
8 Marx: Writingfor Animation, Comics and Games: Breaking and Entering
9 Wright: Animation Writing and Development: Agents, Networking and Finding Work
Marx Introduction: Introduction to Game Writing
10 Marx: Writingfor Animation, Comics and Games: Writing vs. Design
11 Miller: Digital Storytelling: Interactivity and its Effects
12 Miller: Digital Storytelling: Old Tools/New Tools
13 Garrand: Writing for Multimedia and the Web: Interactivity and the Writer
14 Miller Digital Storytelling: Creating a Work of Digital Storytelling
15 Marx: Writingfor Animation, Comics and Games: the Script Format
16 Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting
17 GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative
18 Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative
19 Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge
20 Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play
21 Iuppa & Borst: Story and Simulations for Serious Games: Experience Management
22 Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play
23 Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games
24 Miller: Digital Storytelling: Working as a Digital Storyteller
25 Miller: Digital Storytelling: Creating Your Own Showcase
26 Marx: Writingfor Animation, Comics and Games: Breaking & Entering
1 Marx Writingfor Animation, Comics and Games: Animation terminology
2 Marx Writingfor Animation, Comics and Games: The Basics
3 Wright: Animation Writing and Development: Basic Animation Writing Structure
4 Wright: Animation Writing and Development: Developing Characters
5 Wright: Animation Writing and Development: Comedy and Gag Writing
6 Wright: Animation Writing and Development: The Animation Feature
7 Wright: Animation Writing and Development: The Pitch
8 Marx: Writingfor Animation, Comics and Games: Breaking and Entering
9 Wright: Animation Writing and Development: Agents, Networking and Finding Work
Marx Introduction: Introduction to Game Writing
10 Marx: Writingfor Animation, Comics and Games: Writing vs. Design
11 Miller: Digital Storytelling: Interactivity and its Effects
12 Miller: Digital Storytelling: Old Tools/New Tools
13 Garrand: Writing for Multimedia and the Web: Interactivity and the Writer
14 Miller Digital Storytelling: Creating a Work of Digital Storytelling
15 Marx: Writingfor Animation, Comics and Games: the Script Format
16 Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting
17 GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative
18 Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative
19 Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge
20 Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play
21 Iuppa & Borst: Story and Simulations for Serious Games: Experience Management
22 Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play
23 Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games
24 Miller: Digital Storytelling: Working as a Digital Storyteller
25 Miller: Digital Storytelling: Creating Your Own Showcase
26 Marx: Writingfor Animation, Comics and Games: Breaking & Entering
Notă biografică
Based in Los Angeles, California.Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and the Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more.
Descriere
As the comics/games/animation industries converge, the writers who develop scripts for the entertainment industry need to know how to jump from one format to the next to keep their skills flexible and current. This book provides cutting-edge tips and techniques for writers who want to gain an edge in the animation and game industries.