Virtual Worlds as Philosophical Tools
Autor Stefano Gualenien Limba Engleză Hardback – 10 aug 2015
Preț: 627.86 lei
Preț vechi: 738.66 lei
-15%
Puncte Express: 942
Carte tipărită la comandă
Livrare economică 20 iulie-03 august
Livrare prin curier în România Termenul estimat este afișat lângă disponibilitate.
Transport gratuit pentru acest produs Plată online sau ramburs, în funcție de opțiunile comenzii.
Retur gratuit în 14 zile Comandă securizată și suport în română.
Specificații
ISBN-13: 9781137521774
ISBN-10: 1137521775
Pagini: 194
Ilustrații: XVI, 194 p.
Dimensiuni: 140 x 216 x 13 mm
Greutate: 0.4 kg
Ediția:2015 edition
Editura: Palgrave Macmillan UK
Locul publicării:London, United Kingdom
ISBN-10: 1137521775
Pagini: 194
Ilustrații: XVI, 194 p.
Dimensiuni: 140 x 216 x 13 mm
Greutate: 0.4 kg
Ediția:2015 edition
Editura: Palgrave Macmillan UK
Locul publicării:London, United Kingdom
Cuprins
1. The Questions Concerning Digital Technology
2. A Reflection On Metaphysical Thought And Its Technological ' 'Overcoming ' '
3. Worlds In The Age Of Their Digital Simulation
4. Thinking With Virtual Worlds
5. Augmented Ontologies And A Challenge To Western Philosophy: Videogames And Simulations As Mediators Of Human Thought And Experience
6. Positionality In The Digital Age: Virtual Bodies And The Effects Of Virtual Experiences
7. Virtual Worlds As Poetic Allegories
8. Virtual Worlds And The Human Condition: Cognitive, Perceptual, Critical, And Operational Limitations
2. A Reflection On Metaphysical Thought And Its Technological ' 'Overcoming ' '
3. Worlds In The Age Of Their Digital Simulation
4. Thinking With Virtual Worlds
5. Augmented Ontologies And A Challenge To Western Philosophy: Videogames And Simulations As Mediators Of Human Thought And Experience
6. Positionality In The Digital Age: Virtual Bodies And The Effects Of Virtual Experiences
7. Virtual Worlds As Poetic Allegories
8. Virtual Worlds And The Human Condition: Cognitive, Perceptual, Critical, And Operational Limitations
Notă biografică
Stefano Gualeni is a philosopher and videogame designer. He released his first commercial video game at the age of sixteen and gained a Ph.D. in Philosophy from the Erasmus University of Rotterdam. Gualeni lectures and researches in game design, game studies, and the philosophy of technology at the Institute of Digital Games, University of Malta.