Virtual Reality: Representations in Contemporary Media
Autor Dr. Melanie Chanen Limba Engleză Paperback – 30 iul 2015
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Specificații
ISBN-13: 9781501308642
ISBN-10: 1501308645
Pagini: 216
Dimensiuni: 152 x 229 x 12 mm
Greutate: 0.35 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
ISBN-10: 1501308645
Pagini: 216
Dimensiuni: 152 x 229 x 12 mm
Greutate: 0.35 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
Cuprins
Acknowledgments
Introduction
1. Histories of Virtual Reality
Computation
Cybernetic Totalism
Discourses
Informational Society
Cyberculture
Cinematography
Interactivity and Computer Graphics
Video Games
2. Virtually Real and Really Virtual
Code/Language
Simulation and Hyper-Reality
Military Simulation
Big Data
Simulated Spaces
Theoretical Challenges
3. Technological Intimacy and Social Estrangement in Strange Days
Estrangement
Testimonial Verisimilitude
Thrilling Experiences
Lifeworld
4. Virtual Identities and Material Bodies
On-line Identities and Virtual Selves
Avatars
Surrogates
Social Networks
Catfish
Gamer
Mediated Lives
5. Virtual Reality, Transcendence and Flights from Embodiment in Source Code
Cartesian Dualism
Neuroscience
Cybernetics
Technological Transcendence
Brain Machine Interface
6. Technology, Embodiment and Being-In-The-World
Osmose
Avatar
The Cinematic Spectacle
Saving Pandora - Saving the World
7. Virtuality and Simulation in William Gibson's Zero History
Cyberspace and Cyberpunk
Signifying Systems
Branding
Visual Culture
Rootlessness and Liquidity
Simulacra
Vintage
Incompleteness
8. Conclusion
References
Filmography
Index
Introduction
1. Histories of Virtual Reality
Computation
Cybernetic Totalism
Discourses
Informational Society
Cyberculture
Cinematography
Interactivity and Computer Graphics
Video Games
2. Virtually Real and Really Virtual
Code/Language
Simulation and Hyper-Reality
Military Simulation
Big Data
Simulated Spaces
Theoretical Challenges
3. Technological Intimacy and Social Estrangement in Strange Days
Estrangement
Testimonial Verisimilitude
Thrilling Experiences
Lifeworld
4. Virtual Identities and Material Bodies
On-line Identities and Virtual Selves
Avatars
Surrogates
Social Networks
Catfish
Gamer
Mediated Lives
5. Virtual Reality, Transcendence and Flights from Embodiment in Source Code
Cartesian Dualism
Neuroscience
Cybernetics
Technological Transcendence
Brain Machine Interface
6. Technology, Embodiment and Being-In-The-World
Osmose
Avatar
The Cinematic Spectacle
Saving Pandora - Saving the World
7. Virtuality and Simulation in William Gibson's Zero History
Cyberspace and Cyberpunk
Signifying Systems
Branding
Visual Culture
Rootlessness and Liquidity
Simulacra
Vintage
Incompleteness
8. Conclusion
References
Filmography
Index
Recenzii
This extensively researched, sober treatment of a routinely misunderstood phenomenon is sure to make a seminal contribution to media theory and contemporary cultural history.