Virtual Ascendance
Autor Devin C Griffithsen Limba Engleză Hardback – 19 sep 2013
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Specificații
ISBN-13: 9781442216945
ISBN-10: 1442216948
Pagini: 234
Dimensiuni: 157 x 235 x 18 mm
Greutate: 0.55 kg
Ediția:New.
Editura: Bloomsbury Publishing
ISBN-10: 1442216948
Pagini: 234
Dimensiuni: 157 x 235 x 18 mm
Greutate: 0.55 kg
Ediția:New.
Editura: Bloomsbury Publishing
Cuprins
Introduction 1: Down The Rabbit Hole I Am Therefore I Game 2: From The Coin-op To The Console: How Did We Get Here? Let The Games Begin 1972: A Pong Odyssey 3: Let The Games Begin: Competitive Videogaming And The Birth Of The Cyberathlete Cyberathletes And The Leagues Who Love Them 4: Alphabet Soup: MMOs, MUDs, And RPGs¿D&D In The 21st Century 5: No Console Required: Casual Games (or, Gaming For The Rest Of Us) 6: Dressed For The Symphony: Videogames Take Center Stage 7: From The Flat Screen To The Big Screen: Videogames Invade Hollywood Star Wars 1313: The Empire Strikes Back 8: Virtual Life 9: And We Are Merely Players: Videogames And Society Good Enough For Government Work: CDC Gets Into The Game 10: Games For Health From Rehab to Wii-hab:Using Videogames to Heal 11: War Games: Combat Evolved 12: It¿s William Gibson¿s World, We¿re Just Living In It Bibliography
Descriere
Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers insight into its popularity and place in our culture as well as the impact it has on our daily lives - from the doctor's office to the family room sofa.