Understanding Esports
en Limba Engleză Hardback – 17 sep 2019
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Specificații
ISBN-13: 9781498589802
ISBN-10: 1498589804
Pagini: 240
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.5 kg
Editura: Rowman & Littlefield
ISBN-10: 1498589804
Pagini: 240
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.5 kg
Editura: Rowman & Littlefield
Notă biografică
Descriere
This book provides a broad view of the history, experience, and impact of professional Esports as it has shifted the cultural and athletic landscape during its rise.
Cuprins
Chapter 1: What is Esports?
Chapter 2: Can Video Games be a Sport? Debating and Complicating Esports as Physical Competitions
Chapter 3: The Origins of Esports: A Half-Century History of an "Overnight" Success
Chapter 4: Competition Formats in Esports
Chapter 5: No Time for Lag: Newspaper Coverage of Esports, 2000-2018
Chapter 6: Esport Spectator Motivation
Chapter 7: The Esports Consumer Experience
Chapter 8: The Motivations of Esports Players
Chapter 9: Fighting Games and Social Play
Chapter 10: Sports Video Games (SVGs) in the Esports Landscape
Chapter 11: Not Your Average Sunday Driver: The Formula 1 Esports Series World Championship
Chapter 12: Counter-Strike or Counterpublic? Audience Creation, Transnational Discourses, and the Rhetorical Legitimation of Esports in TBS's ELEAGUE
Chapter 13: The Law of Esports
Chapter 14: Leveraging Esports in Higher Education
Chapter 2: Can Video Games be a Sport? Debating and Complicating Esports as Physical Competitions
Chapter 3: The Origins of Esports: A Half-Century History of an "Overnight" Success
Chapter 4: Competition Formats in Esports
Chapter 5: No Time for Lag: Newspaper Coverage of Esports, 2000-2018
Chapter 6: Esport Spectator Motivation
Chapter 7: The Esports Consumer Experience
Chapter 8: The Motivations of Esports Players
Chapter 9: Fighting Games and Social Play
Chapter 10: Sports Video Games (SVGs) in the Esports Landscape
Chapter 11: Not Your Average Sunday Driver: The Formula 1 Esports Series World Championship
Chapter 12: Counter-Strike or Counterpublic? Audience Creation, Transnational Discourses, and the Rhetorical Legitimation of Esports in TBS's ELEAGUE
Chapter 13: The Law of Esports
Chapter 14: Leveraging Esports in Higher Education