Transactions on Edutainment IX: Lecture Notes in Computer Science, cartea 7544
Editat de Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapisen Limba Engleză Paperback – 16 mar 2013
Din seria Lecture Notes in Computer Science
- 20%
Preț: 323.37 lei - 20%
Preț: 461.65 lei - 20%
Preț: 461.32 lei - 20%
Preț: 390.69 lei - 20%
Preț: 527.36 lei - 15%
Preț: 388.50 lei - 20%
Preț: 461.52 lei - 20%
Preț: 390.35 lei - 20%
Preț: 496.64 lei - 20%
Preț: 461.52 lei - 20%
Preț: 389.72 lei - 15%
Preț: 461.85 lei - 20%
Preț: 389.90 lei - 20%
Preț: 497.04 lei - 20%
Preț: 462.05 lei - 20%
Preț: 252.15 lei - 20%
Preț: 391.14 lei - 20%
Preț: 532.54 lei - 20%
Preț: 461.83 lei - 20%
Preț: 255.91 lei - 20%
Preț: 498.46 lei - 20%
Preț: 497.55 lei - 20%
Preț: 499.36 lei - 20%
Preț: 390.12 lei - 20%
Preț: 391.20 lei - 20%
Preț: 532.41 lei - 20%
Preț: 391.20 lei - 20%
Preț: 391.14 lei - 20%
Preț: 461.77 lei - 20%
Preț: 390.35 lei - 20%
Preț: 461.06 lei - 20%
Preț: 461.65 lei - 20%
Preț: 390.18 lei - 20%
Preț: 392.64 lei - 20%
Preț: 390.94 lei - 20%
Preț: 391.86 lei - 20%
Preț: 389.85 lei - 20%
Preț: 498.32 lei - 20%
Preț: 462.67 lei - 20%
Preț: 460.98 lei - 20%
Preț: 424.26 lei - 20%
Preț: 639.72 lei - 15%
Preț: 535.92 lei - 20%
Preț: 532.28 lei - 20%
Preț: 535.77 lei - 5%
Preț: 516.27 lei - 20%
Preț: 461.57 lei - 20%
Preț: 498.50 lei - 20%
Preț: 461.83 lei - 20%
Preț: 249.95 lei
Preț: 320.55 lei
Preț vechi: 400.68 lei
-20% Nou
Puncte Express: 481
Preț estimativ în valută:
56.72€ • 66.51$ • 49.81£
56.72€ • 66.51$ • 49.81£
Carte tipărită la comandă
Livrare economică 17 februarie-03 martie
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783642370410
ISBN-10: 3642370411
Pagini: 312
Ilustrații: XII, 297 p. 142 illus.
Dimensiuni: 155 x 235 x 16 mm
Greutate: 0.44 kg
Ediția:2013
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Transactions on Edutainment
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3642370411
Pagini: 312
Ilustrații: XII, 297 p. 142 illus.
Dimensiuni: 155 x 235 x 16 mm
Greutate: 0.44 kg
Ediția:2013
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Transactions on Edutainment
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
The Periodic Table of Elements via an XNA-Powered Serious Game.- Digital Storytelling within Virtual Environments: “The Battle of Thermopylae”.- Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation.- An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population.- Course Lectures as Problem-Based Learning Interventions in Virtual Worlds.- Virtual Customers in a Multiagent Training Application.- Game Based Early Programming Education: The More You Play, the More You Learn.- Story Guided Virtual Environments in Educational Applications.- Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya.- Effects of RPG on Middle School Players’ Intrapersonal Intelligence.- Implementation of Lushan Virtual Digital Plant Museum.- Pedestrian Detection Based on Kernel Discriminative Sparse Representation.- The Design and Implementation of Computer-Aided Chinese Medicated Diet System.- Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius.- Real-Time Rendering Framework in the Virtual Home Design System.- Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning.- Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking.- A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement.- Enjoying of Traditional Chinese Shadow Play – A Cross-Culture Study.- A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization.- The Boom and Bust and Boom of Educational Games.
Caracteristici
Gives a forum for stimulating and innovative research ideas in edutainment Features outstanding contributions from the VS-Games 2011 conference as well as other selected papers Contains detailed papers on up-to-date research in serious games and virtual worlds