Spatial Cognition
Editat de Christian Freksa, Christopher Habel, Karl F. Wenderen Limba Engleză Paperback – 25 mai 1998
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Specificații
ISBN-13: 9783540646037
ISBN-10: 3540646035
Pagini: 508
Ilustrații: X, 489 p.
Dimensiuni: 155 x 233 x 28 mm
Greutate: 0.76 kg
Ediția:1998
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540646035
Pagini: 508
Ilustrații: X, 489 p.
Dimensiuni: 155 x 233 x 28 mm
Greutate: 0.76 kg
Ediția:1998
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Spatial Knowledge Acquisition and Spatial Memory.- Allocentric and Egocentric Spatial Representations: Definitions, Distinctions, and Interconnections.- The Route Direction Effect and its Constraints.- Spatial Information and Actions.- The Impact of Exogenous Factors on Spatial Coding in Perception and Memory.- Judging Spatial Relations from Memory.- Relations between the mental representation of extrapersonal space and spatial behavior.- Representational Levels for the Perception of the Courses of Motion.- Formal and Linguistic Models.- How Space Structures Language.- Shape Nouns and Shape Concepts: A Geometry for ‘Corner’.- Typicality Effects in the Categorization of Spatial Relations.- The Use of Locative Expressions in Dependence of the Spatial Relation between Target and Reference Object in Two-Dimensional Layouts.- Reference Frames for Spatial Inference in Text Understanding.- Mental Models in Spatial Reasoning.- Formal Models for Cognition — Taxonomy of Spatial Location Description and Frames of Reference.- Spatial Representation with Aspect Maps.- A Hierarchy of Qualitative Representations for Space.- Spatial Reasoning with Topological Information.- Navigation in Real and Virtual Worlds.- A Taxonomy of Spatial Knowledge for Navigation and its Application to the Bremen Autonomous Wheelchair.- Human Place Learning in a Computer Generated Arena.- Spatial Orientation and Spatial Memory Within a ‘Locomotor Maze’ for Humans.- Behavioral experiments in spatial cognition using virtual reality.- Spatial orientation in virtual environments: Background considerations and experiments.