Smart Grapics
Editat de Andreas Butz, Antonio Krüger, Patrick Olivieren Limba Engleză Paperback – 26 iun 2003
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Specificații
ISBN-13: 9783540405573
ISBN-10: 3540405577
Pagini: 256
Ilustrații: IX, 243 p.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.39 kg
Ediția:2003
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540405577
Pagini: 256
Ilustrații: IX, 243 p.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.39 kg
Ediția:2003
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Graphical Interaction.- Illustrative Interfaces: Building Special-Purpose Interfaces with Art Techniques and Brain Science Findings.- The Effect of Motion in Graphical User Interfaces.- Pointing and Visual Feedback for Spatial Interaction in Large-Screen Display Environments.- Freeform User Interfaces for Graphical Computing.- A Sketching Interface for Modeling the Internal Structures of 3D Shapes.- Smart Sketch System for 3D Reconstruction Based Modeling.- Intregated System and Methodology for Supporting Textile and Tile Pattern Design.- Visualization Techniques.- Smart 3d Visualizations in Clinical Applications.- Shadows with a Message.- Dynamic Glyphs — Depicting Dynamics in Images of 3D Scenes.- A New Approach to the Interactive Resolution of Configuration Problems in Virtual Environments.- Virtual Characters.- Building Smart Embodied Virtual Characters.- Let’s Run for It!: Conspecific Emotional Flocking Triggered via Virtual Pheromones.- A Perception and Selective Attention System for Synthetic Creatures.- Intelligent Virtual Actors That Plan ... to Fail.- Extracting Emotion from Speech: Towards Emotional Speech-Driven Facial Animations.- Camera Planning.- A Constraint-Based Approach to Camera Path Planning.- Declarative Camera Planning Roles and Requirements.- Automatic Video Composition.- Poster Presentations.- Beyond Encoding: It Has Got to Move.- 3D Graphics Adaptation System on the Basis of MPEG-21 DIA.- Analogical Representation and Graph Comprehension.- Optimization Strategies for a Scalable Avatar.- Physical Animation and Control of Simulated Creatures.- A Contribution to the Theory and Practice of Cognitive Prostheses.- Exporting Vector Muscles for Facial Animation.