Slay the Dragon
Autor Robert Denton Bryant, Keith Giglioen Limba Engleză Paperback – sep 2015
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Specificații
ISBN-13: 9781615932290
ISBN-10: 1615932291
Pagini: 216
Ilustrații: Over 100 black and white photos
Dimensiuni: 154 x 228 x 20 mm
Greutate: 0.37 kg
Editura: Michael Wiese Productions
ISBN-10: 1615932291
Pagini: 216
Ilustrații: Over 100 black and white photos
Dimensiuni: 154 x 228 x 20 mm
Greutate: 0.37 kg
Editura: Michael Wiese Productions
Notă biografică
Robert Denton Bryant has worked in Hollywood in both marketing and production, and in video games as both a publisher and a developer. He has been executive producer on dozens of games on platforms ranging from CD-ROMs to the iPad, including the bestselling World Championship Poker and Pinball Hall of Fame console game franchises. He is the coauthor (with Charles P. Schultz) of Game Testing All In One. He has lectured in the U.S. and Europe on game writing, and currently teaches at The University of California, Los Angeles and at Woodbury University.
Cuprins
Foreword by Larry "Major Nelson" Hryb, Director of Programming, Xbox Live
Chapter 00 - Loading
Chapter 01 - What's in a Game?
Chapter 02 - Do Games Need Stories?
Chapter 03 - Aristotle vs. Mario: The Challenge of Video-Game Writing
Chapter 04 - How to Slay the Dragon: The No-Act-Fits-All Structure of Video Games
Chapter 05 - The Player / Protagonist: Writing a Great Game Character
Chapter 06 - Balancing Story & Gameplay
Chapter 07 - The Hero of a Thousand Levels: Quests, Missions, Levels, and Campaigns
Chapter 08 - World Building: The Narrative-Design Toolbox
Chapter 09 - We Can't All Be Batman: Crafting MMOs and Virtual Worlds
Chapter 10 - The Future of Gaming Is Mario & Aristotle & You
Bibliography
Index
Chapter 00 - Loading
Chapter 01 - What's in a Game?
Chapter 02 - Do Games Need Stories?
Chapter 03 - Aristotle vs. Mario: The Challenge of Video-Game Writing
Chapter 04 - How to Slay the Dragon: The No-Act-Fits-All Structure of Video Games
Chapter 05 - The Player / Protagonist: Writing a Great Game Character
Chapter 06 - Balancing Story & Gameplay
Chapter 07 - The Hero of a Thousand Levels: Quests, Missions, Levels, and Campaigns
Chapter 08 - World Building: The Narrative-Design Toolbox
Chapter 09 - We Can't All Be Batman: Crafting MMOs and Virtual Worlds
Chapter 10 - The Future of Gaming Is Mario & Aristotle & You
Bibliography
Index