Simulating Heterogeneous Crowds with Interactive Behaviors
Editat de Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, Norman I. Badleren Limba Engleză Paperback – 30 sep 2020
- Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior
- Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes
- Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate
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Specificații
ISBN-13: 9780367658359
ISBN-10: 0367658356
Pagini: 298
Dimensiuni: 178 x 254 mm
Greutate: 0.73 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 0367658356
Pagini: 298
Dimensiuni: 178 x 254 mm
Greutate: 0.73 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Academic and Professional Practice & DevelopmentCuprins
Part 1 Introduction. Part 2 Navigation: Overview; Constraint-Aware Navigation; 3D model representation for navigation meshes. Part 3 Functional Purposeful Populace ( Heterogeneous Behavior): Functional crowds and psychological models; Learning heterogeneous behaviors from real world; Designing and authoring functional purposeful human characters in virtual environments; Authoring crowds with crowd patches; ○ Interactive Editing of Crowd Animations. Part 4 Realism: Improving local movement and foot placement for real time crowds; Perceptual Evaluation of crowds; Statistical techniques to enhance and evaluate the realism of the crowd behavior; Pedestrian, Crowd and Evacuation Dynamics. Part 5 Analysis and Evaluation: Quantitative methods to evaluate crowd simulation; Qualitative evaluation of crowds through presence experiments; Data-driven crowd evaluation; Statistical techniques for crowd evaluation. Part 6 Applications: Entertainment; Safety; Golaem Crowd Part 7 Research for the future.
Notă biografică
Nuria Pelechano, Universitat Politècnica de Catalunya
Jan M. Allbeck, George Mason University
Mubbasir Kapadia, Disney Research Zurich / Rutgers University
Norman I. Badler, University of Pennsylvania
Jan M. Allbeck, George Mason University
Mubbasir Kapadia, Disney Research Zurich / Rutgers University
Norman I. Badler, University of Pennsylvania
Descriere
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in