Cantitate/Preț
Produs

Serious Games, Interaction and Simulation: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, cartea 176

Editat de Carlos Vaz De Carvalho, Paula Escudeiro, António Coelho
en Limba Engleză Paperback – 8 dec 2016
This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016.
The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
Citește tot Restrânge

Din seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

Preț: 40256 lei

Puncte Express: 604

Carte tipărită la comandă

Livrare economică 02-16 iulie


Specificații

ISBN-13: 9783319510545
ISBN-10: 3319510541
Pagini: 172
Ilustrații: XIV, 157 p. 54 illus.
Dimensiuni: 155 x 235 x 10 mm
Greutate: 0.27 kg
Ediția:1st edition 2017
Editura: Springer
Colecția Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

Locul publicării:Cham, Switzerland

Cuprins

Using Games for the Phonetics Awareness of Children with Down syndrome.- Playful and gameful learning in a hybrid space.- Improving the learning of child movements through games.- ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children.- The Importance of Socio-emotional Agency in Applied Games for Social Learning.- Learning Analytics Model in a Casual Serious Game for Computer Programming Learning.- GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities.- Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation.- Designing game strategies: An analysis from knowledge management in software development contexts.- Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment.- The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games.- A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion.- Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN).- Sign Language Support – Adding a Gesture Library to the Leap Motion SDK.- VirtualSign Game Evaluation.- Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: a Requirements Engineering Perspective.- Social Mpower: An Educational Game for Energy Efficiency.- Gamification at Scraim.- The LabRint Serious Game: A New Intelligence Analysis Methodology.