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Reinforcement Learning From Scratch

Autor Uwe Lorenz
en Limba Engleză Hardback – 28 oct 2022
In ancient games such as chess or go, the most brilliant players can improve by studying the strategies produced by a machine. Robotic systems practice their own movements. In arcade games, agents capable of learning reach superhuman levels within a few hours. How do these spectacular reinforcement learning algorithms work? 
With easy-to-understand explanations and clear examples in Java and Greenfoot, you can acquire the principles of reinforcement learning and apply them in your own intelligent agents. Greenfoot (M.Kölling, King's College London) and the hamster model (D. Bohles, University of Oldenburg) are simple but also powerful didactic tools that were developed to convey basic programming concepts. 
The result is an accessible introduction into machine learning that  concentrates on reinforcement learning. Taking the reader through the steps of developing intelligent agents, from the very basics to advanced aspects, touching on a variety of machine learning algorithms along the way, one is allowed to play along, experiment, and add their own ideas and experiments.  
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Specificații

ISBN-13: 9783031090295
ISBN-10: 3031090292
Pagini: 200
Ilustrații: XIV, 184 p. 74 illus., 63 illus. in color.
Dimensiuni: 160 x 241 x 17 mm
Greutate: 0.47 kg
Ediția:1st ed. 2022
Editura: Springer
Locul publicării:Cham, Switzerland

Cuprins

1 Reinforcement learning as subfield of machine learning.- 2 Basic concepts of reinforcement learning.- 3 Optimal decision-making in a known environment.- 4 decision making and learning in an unknown environment.- 5 Artificial Neural Networks as estimators for state values and the action selection.- 6 Guiding ideas in Artificial Intelligence over time.




























































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































Notă biografică

After studying computer science and philosophy with a focus on artificial intelligence and machine learning at the Humboldt University Berlin and for a few years as a project engineer, Uwe Lorenz currently works as a high school teacher for computer science and mathematics and at the Free University of Berlin in the Computing Education Research Group, - since his first contact with computers at the end of the 1980s he couldn't let go of the topic of artificial intelligence.


Textul de pe ultima copertă

In ancient games such as chess or go, the most brilliant players can improve by studying the strategies produced by a machine. Robotic systems practice their own movements. In arcade games, agents capable of learning reach superhuman levels within a few hours. How do these spectacular reinforcement learning algorithms work? 
With easy-to-understand explanations and clear examples in Java and Greenfoot, you can acquire the principles of reinforcement learning and apply them in your own intelligent agents. Greenfoot (M.Kölling, King's College London) and the hamster model (D. Bohles, University of Oldenburg) are simple but also powerful didactic tools that were developed to convey basic programming concepts. 
The result is an accessible introduction into machine learning that  concentrates on reinforcement learning. Taking the reader through the steps of developing intelligent agents, from the very basics to advanced aspects, touching on a variety of machine learning algorithms along the way, one is allowed to play along, experiment, and add their own ideas and experiments.  




This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.

Caracteristici

An introduction to reinforcement learning that is hands-on and accessible using Java and Greenfoot Enables implementation of RL algorithms using easy-to-understand examples and implementations Suitable for programmers, computer scientists/engineers, as well as students in machine learning and intelligent agents