Push Play
Autor Songyee Yoonen Limba Engleză Hardback – 26 mar 2024
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Specificații
ISBN-13: 9798887500829
Pagini: 128
Dimensiuni: 153 x 232 x 18 mm
Greutate: 0.31 kg
Editura: Advantage Media Group (IPS)
Pagini: 128
Dimensiuni: 153 x 232 x 18 mm
Greutate: 0.31 kg
Editura: Advantage Media Group (IPS)
Notă biografică
SONGYEE YOON is president and chief strategy officer of NCSOFT, a global video game developer and publisher based in South Korea. Yoon graduated from the Korea Advanced Institute of Science and Technology and holds a Ph.D. from MIT.
Yoon is a trustee of Carnegie Endowment for International Peach and previously partnered with the Center for Asia Pacific Policy and the Center to Advance Racial Equity Policy at RAND to explore equitable uses of technology. She was instrumental in founding the NCSOFT AI Center and Natural Language Processing Center created to further the company's use of AI and machine learning technology. She has been named one of the 50 Women to Watch in Business by the Wall Street Journal. She resides in the Bay Area.
Yoon is a trustee of Carnegie Endowment for International Peach and previously partnered with the Center for Asia Pacific Policy and the Center to Advance Racial Equity Policy at RAND to explore equitable uses of technology. She was instrumental in founding the NCSOFT AI Center and Natural Language Processing Center created to further the company's use of AI and machine learning technology. She has been named one of the 50 Women to Watch in Business by the Wall Street Journal. She resides in the Bay Area.
Cuprins
Acknowledgments
Introduction: Why Video Games?
1. Our Playful Instincts
2. Gaming Changes Us
3. Playing For Discovery
4. All Work, All Play
5. A Tale Of Two Industries—Gaming And Hollywood
6. The Rules Of The Game
7. Cooperative Play
8. Artificial Intelligence And Non-Playable Characters
9. Gaming’s Lens Into The Future
Conclusion: More Games, More Possibilities
Introduction: Why Video Games?
1. Our Playful Instincts
2. Gaming Changes Us
3. Playing For Discovery
4. All Work, All Play
5. A Tale Of Two Industries—Gaming And Hollywood
6. The Rules Of The Game
7. Cooperative Play
8. Artificial Intelligence And Non-Playable Characters
9. Gaming’s Lens Into The Future
Conclusion: More Games, More Possibilities