Publish / Subscribe Systems: Wiley Series on Communications Networking & Distributed Systems
Autor Sasu Tarkomaen Limba Engleză Paperback – 13 aug 2012
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Specificații
ISBN-13: 9781119951544
ISBN-10: 1119951542
Pagini: 360
Dimensiuni: 170 x 241 x 15 mm
Greutate: 0.54 kg
Editura: Wiley
Seria Wiley Series on Communications Networking & Distributed Systems
Locul publicării:Chichester, United Kingdom
ISBN-10: 1119951542
Pagini: 360
Dimensiuni: 170 x 241 x 15 mm
Greutate: 0.54 kg
Editura: Wiley
Seria Wiley Series on Communications Networking & Distributed Systems
Locul publicării:Chichester, United Kingdom
Public țintă
Primary: Graduate/postgraduate students and specialists in IT industry, distributed systems and enterprise computing, software engineers and programmers working in social computing and mobile computing, researchersSecondary: Students undertaking distributed systems courses, undergraduate students.
Notă biografică
Professor Sasu Tarkoma, University of Helsinki, Finland
Sasu Tarkoma is a full professor in the Department of Computer Science at the University of Helsinki. He leads the Networking and Services specialization line at the Department. His research interests include publish/subscribe, mobile computing, and Internet technology. He received a PhD in computer science from the University of Helsinki. He has authored two textbooks and over 100 scientific articles.
Sasu Tarkoma is a full professor in the Department of Computer Science at the University of Helsinki. He leads the Networking and Services specialization line at the Department. His research interests include publish/subscribe, mobile computing, and Internet technology. He received a PhD in computer science from the University of Helsinki. He has authored two textbooks and over 100 scientific articles.
Descriere
This book offers a unified treatment of the publish/subscribe technology, including the design, implementation, and evaluation of new systems. It reviews the problems solved by publish/subscribe, explains basic design patterns and solutions, and provides real-world application examples from social media, mobile push, multiplayer games, and others.