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Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp

Autor Dawid Borycki
en Limba Engleză Paperback – 14 noi 2018
This is the first start-to-finish guide to programming AI-powered mixed reality apps and games using today's breakthrough technologies -- including Microsoft Cognitive Services, Unity, Vuforia, Xamarin UrhoSharp, and the Universal Windows Platform. Pioneering mixed reality developer Dawid Borycki guides you through every aspect and phase of mixed reality development, from simple 2D apps to cutting-edge apps that run on Microsoft HoloLens and today's newest immersive headsets. One step at a time, you'll learn how to:
  • Set up a mixed reality development environment with all the tools you'll need, including HoloLens and Mixed Reality simulators
  • Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware
  • Acquire, display and process audio and video
  • Send images from world-facing headset cameras to Microsoft's computer vision machine learning modules
  • Generate descriptions of what the user sees, and present them via text or speech
  • Use mobile sensor readings to control content displayed through mixed reality headsets
  • Master core concepts and techniques for building 3D mixed reality apps with Unity
  • Format 3D objects with materials to create holograms
  • Add interactions to holograms based on user input Integrate HoloLens-specific capabilities, including air gestures, spatial sound, and mapping
  • Connect mixed reality experiences with real objects in the environment via the Vuforia Unity extension
  • Write cross-platform 3D mixed reality apps with Xamarin UrhoSharp
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Specificații

ISBN-13: 9781509306879
ISBN-10: 1509306870
Pagini: 464
Dimensiuni: 189 x 229 x 33 mm
Greutate: 0.8 kg
Editura: Microsoft Press

Notă biografică

Dawid Borycki, is a biomedical researcher and software engineer with extensive experience in Microsoft technologies. He has executed many challenging software development projects for advanced device prototyping, including signal and image processing, control algorithms, embedded device interfacing, desktop (.NET C#), web (ASP.NET MVC), and mobile (Universal Windows Platform, Xamarin, Xamarin.Forms) programming. He is author of Programming for the Internet of Things: Using Windows 10 IoT Core and Azure IoT Suite.

Cuprins

Part I: Fundamentals 1. Introduction to Windows Mixed Reality
2. Development Tools 3. Configuring the Development Environment, Emulators and Hardware
Part II. Developing 2D UWP Apps 4. UWP Basics 5. Media Controls 6. Microsoft Cognitive Services 7. Communicating with Devices
Part III. Developing 3D Apps 8. 3D Graphics Fundamentals 9. Unity Basics 10. Physics and Scripting 11. Animations and Navigation 12. Understanding HoloLens-Specific Functionalities 13. An AI-Powered 3D App 14. Attaching Holograms to Real Objects with Vuforia 15. UrhoSharp