Phantasmal Spaces: Archetypical Venues in Computer Games
Autor Professor Mathias Fuchsen Limba Engleză Paperback – 24 dec 2020
In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (1) | 221.51 lei 43-57 zile | |
| Bloomsbury Publishing – 24 dec 2020 | 221.51 lei 43-57 zile | |
| Hardback (1) | 671.97 lei 43-57 zile | |
| Bloomsbury Publishing – 13 iun 2019 | 671.97 lei 43-57 zile |
Preț: 221.51 lei
Preț vechi: 296.35 lei
-25%
Puncte Express: 332
Preț estimativ în valută:
39.22€ • 45.66$ • 34.07£
39.22€ • 45.66$ • 34.07£
Carte tipărită la comandă
Livrare economică 23 februarie-09 martie
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781501376269
ISBN-10: 1501376268
Pagini: 176
Ilustrații: 17 bw illus, 2 tables
Dimensiuni: 146 x 226 x 12 mm
Greutate: 0.26 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
ISBN-10: 1501376268
Pagini: 176
Ilustrații: 17 bw illus, 2 tables
Dimensiuni: 146 x 226 x 12 mm
Greutate: 0.26 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
Cuprins
Phantasmal Spaces: Introduction
1. The Road
Road Movies, Photography, Edward Hopper's Roads
Driving Games and Driving Game Interfaces
Psychology of Driving
Transmedia Road Phantasms
2. The Ruin
Painting Decay
Digital Dust
Sigmund Freud's Death Drive and the Opponents Thereof
S.T.A.L.K.E.R. and Tarkovsky's Wastelands
3. The Cave
Cave Men
Unreal Tournament Design Philosophy, Boolean Subtractions
Frightened to Death
C-movies
4. The Cloud
The Beauty of Clouds and Industrial Steam
Cloud Rendering
Head in the Clouds: Daydreaming
Transmedia Cloud Formations
5. The Cliff
Running and Falling
Physics Engines
Psychology of Risk Taking
Leaping from One Medium to Another
6. The Forest
Nibelungen Forests
Tree-Generators
The Uncanny
Tale of Tale of Tales
7. The Portal
Doors, Gateways, Passages
Warp Zones
Rites of Passage
Doors in Transmedia Spacetelling
8. The Island
You are Alone!
Chiselling Mountains - Fetching Pretty Sunrises
Really Alone!!!
Robinson Crusoe
Atmospheric Places: Conclusion
References
Ludography
Index
1. The Road
Road Movies, Photography, Edward Hopper's Roads
Driving Games and Driving Game Interfaces
Psychology of Driving
Transmedia Road Phantasms
2. The Ruin
Painting Decay
Digital Dust
Sigmund Freud's Death Drive and the Opponents Thereof
S.T.A.L.K.E.R. and Tarkovsky's Wastelands
3. The Cave
Cave Men
Unreal Tournament Design Philosophy, Boolean Subtractions
Frightened to Death
C-movies
4. The Cloud
The Beauty of Clouds and Industrial Steam
Cloud Rendering
Head in the Clouds: Daydreaming
Transmedia Cloud Formations
5. The Cliff
Running and Falling
Physics Engines
Psychology of Risk Taking
Leaping from One Medium to Another
6. The Forest
Nibelungen Forests
Tree-Generators
The Uncanny
Tale of Tale of Tales
7. The Portal
Doors, Gateways, Passages
Warp Zones
Rites of Passage
Doors in Transmedia Spacetelling
8. The Island
You are Alone!
Chiselling Mountains - Fetching Pretty Sunrises
Really Alone!!!
Robinson Crusoe
Atmospheric Places: Conclusion
References
Ludography
Index
Recenzii
Mathias Fuchs ventures into a fascinating range of art-historical, literary, film and philosophical references to analyse the function of archetypal experiences of various spatial environments commonly found in computer games.
A major new work in game aesthetics: Fuchs neatly sidesteps the stale isolationist dogma of game studies by treating videogames as entwined within the same cultural and psychological forces as other artworks. And about time too!
Mathias Fuchs's new approach to the analysis of computer games makes us aware of how much of the spaces occupied by players are in fact dreamscapes, places of phantasmal qualities. The book aims way beyond the 'spatial turn' in game studies and approaches spaces as lived-in phantasms. Full of insights and surprising observations, Phantasmal Spaces is a complex yet widely accessible contribution to the study of our own imagination in times of digital media.
A major new work in game aesthetics: Fuchs neatly sidesteps the stale isolationist dogma of game studies by treating videogames as entwined within the same cultural and psychological forces as other artworks. And about time too!
Mathias Fuchs's new approach to the analysis of computer games makes us aware of how much of the spaces occupied by players are in fact dreamscapes, places of phantasmal qualities. The book aims way beyond the 'spatial turn' in game studies and approaches spaces as lived-in phantasms. Full of insights and surprising observations, Phantasmal Spaces is a complex yet widely accessible contribution to the study of our own imagination in times of digital media.