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Object-Oriented Programming in C++

Autor Josuttis
en Limba Engleză Paperback – 5 dec 2002
Objektorientierte Programmierung in C++: Hier werden Sie Schritt fr Schritt mit den Grundzgen, aber auch mit fortgeschrittenen Aspekten vertraut gemacht! Alle Sprachmerkmale werden im Zusammenhang mit der praktischen Anwendung besprochen. Ein Schlsselkonzept von C++ zur Implementierung generischer Algorithmen ist die Programmierung mit Templates. Wie man Templates mit objektorientierter Programmierung verknpft, um die Mglichkeiten der Sprache zur Erstellung hochperformanter Programme zu nutzen, wird hier gezeigt.
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Specificații

ISBN-13: 9780470843994
ISBN-10: 0470843993
Pagini: 628
Dimensiuni: 189 x 246 x 33 mm
Greutate: 1.2 kg
Ediția:0003
Editura: Wiley
Locul publicării:Chichester, United Kingdom

Public țintă

Though it assumes no object oriented programming knowledge, this book will be well suited to C or Java programmers (and undergraduates who are competent in one of these languages already) moving onto a C++ project. Application programmers will gain most from sections on how to use classes and libraries to develop programs. Software designers are shown how to implement classes, libraries and components. It would also serve as a follow on book to basic introductions.

Notă biografică

Nicolai M. Josuttis is an independent system architect, technical manager, author, consultant, and trainer who has been active in C++ standardization for over 20 years. He designs mid-sized and large software systems for the telecommunications, traffic, finance, and manufacturing industries. A former member of the C++ Standard Committee library working group, he is highly regarded and well known in the programming community for his authoritative books.

Cuprins

Preface. 1. About this Book.
Why Did Write this Book?
Prerequisites.
Organization of the Book.
How Should You Read this Book?
Example Code and Additional Informations.
Feedback.
2. Introduction: C++ and Object-Oriented Programming.
The C++ Language.
C++ as an Object-Oriented Programming Language.
Other Concepts of C++.
Teminology.
3. Basic Concepts of C++ Programs.
The First Program.
Types, Operators, and Control Constructs.
Functions and Modules.
Strings.
Collections.
Exception Handling.
Pointers, Arrays, and C-Strings.
Memory Management Using new and delete.
Communication with the Outside World.
4. Class Programming.
The First Class: Fraction.
Operators for Classes.
Running Time and Code Optimization.
References and Constants.
Input and Output Using Streams.
Friends and Other Types.
Exception Handling for Classes.
5. Inheritance and Polymorphism. Virtual Functions.
Polymorphism.
Multiple Inheritance.
Design Pitfalls with Inheritance.
6. Dynamic and Static Members.
Dynamic Members.
Other Aspects of Dynamic Members.
Inheritance of Classes with Dynamic Members.
Classes Containing Classes.
Static Members and Auxiliary Types.
7. Templates.
Why Templates?
Function Templates.
Class Templates.
Non-Type Template Parameters.
Additional Aspects of Templates.
Templates in Practice.
8. The Standard I/O Library in Detail.
The Standard Stream Classes.
File Access.
Stream Classes for Strings.
9. Other Language Features and Details.
Additional Details of the Standard Library.
Defining Special Operators.
Additional Aspects of new and delete.
Function Pointers and Member Pointers.
Combining C++ with C Code.
Additional Keywords.
10. Summary.
Hierarchy of C++ Operators.
Class-Specific Properties of Operations.
Rules for Automatic Type Conversion.
Useful Programming Guidelines and Conventions.
Bibliography.
Glossary.
Index.