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Object-Oriented Analysis and Design

Autor O'Docherty
en Limba Engleză Paperback – 10 mai 2005
Covering the breadth of this core topic, Object-Oriented Analysis and Design provides a thorough grounding in object-oriented concepts, the software development process, UML and multi-tier technologies. Beginning with the basic ground work underpinning object-oriented software projects, it follows the steps of a typical development project (Requirements Capture, Design, Specification & Testing), showing how an abstract problem is taken through to a concrete solution. The authors take a programming language agnostic approach - so code is kept to a minimum to avoid detail and deviation into implementation minutiae. A single case study running through the text provides a realistic example of software development, from an initial proposal through to a finished system. Key artefacts such as the requirements document and detailed designs are included, plus exercises in each aspect of the case study,  to enable readers to  produce similar documents for a different system.
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Specificații

ISBN-13: 9780470092408
ISBN-10: 0470092408
Pagini: 580
Ilustrații: Illustrations
Dimensiuni: 191 x 235 x 31 mm
Greutate: 1.07 kg
Editura: Wiley
Locul publicării:Chichester, United Kingdom

Public țintă

Undergraduate and masters computing students on Object–oriented Design and Object Oriented Analysis and Design courses. Practitioners moving from a structured development environment to an object–oriented one.

Notă biografică

Mike O'Docherty, Manchester UK, is an IT Training Consultant for IBM and Manchester University. He has delivered OOA&D courses to undergraduates and MSc students and professionals.

Cuprins

1. Introduction Part I: Setting the Scene
2. Object Concepts
3. Inheritance
4. Type Systems
5. Software Development Methodologies
Part II: Understanding the Problem
6. Gathering Requirements
7. Analyzing the Problem
Part III: Designing the Solution
8. Designing the System Architecture
9. Choosing Technologies
10. Designing the Subsystems
11. Reusable Design Patterns
12. Specifying the Interfaces of Classes
13. Continuous Testing
Appendix A: Ripple Summary
Appendix B: iCoot Case Study
Appendix C: Summary of UML Notation Used
Bibliography
Index