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Motion in Games

Editat de Jan Allbeck, Petros Faloutsos
en Limba Engleză Paperback – 28 oct 2011
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
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Specificații

ISBN-13: 9783642250897
ISBN-10: 3642250890
Pagini: 472
Ilustrații: XII, 460 p. 202 illus., 174 illus. in color.
Dimensiuni: 155 x 235 x 26 mm
Greutate: 0.71 kg
Ediția:2011
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany

Public țintă

Research

Textul de pe ultima copertă

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011.
The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Caracteristici

Up-to-date results Fast track conference proceedings State-of-the-art report