J2ME Games with MIDP2
Autor Carol Hameren Limba Engleză Paperback – 4 iun 2004
If you are new to developing with J2ME, we recommend you first read Jonathan Knudsen's Wireless Java: Developing with J2ME, Second Edition. We suggest that you read this book second, then complete the "series" with David Croft's Advanced Java Game Programming, for a comprehensive Apress experience of game developing with Java.
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Specificații
ISBN-13: 9781590593820
ISBN-10: 1590593820
Pagini: 308
Ilustrații: XV, 304 p. 16 illus.
Dimensiuni: 178 x 235 x 16 mm
Greutate: 0.59 kg
Ediția:Softcover reprint of the original 1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1590593820
Pagini: 308
Ilustrații: XV, 304 p. 16 illus.
Dimensiuni: 178 x 235 x 16 mm
Greutate: 0.59 kg
Ediția:Softcover reprint of the original 1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalCuprins
1 Getting Started.- 2 Using MlDlets.- 3 Using the MIDP 2.0 Games API.- 4 Using Threads and Tones.- 5 Storing and Retrieving Data.- 6 Communicating over a Network.- 7 Securing Your Applications.
Notă biografică
Carol Hamer received her Ph.D. in number theory from Rutgers, the State University of New Jersey. Since then, she has worked as a software engineer for 10 years in the U.S., France, and Switzerland, including three years working for In-Fusio Mobile Games. Carol has written three books on mobile game programming for Apress: J2ME Games with MIDP2, Creating Mobile Games, and Learn BlackBerry Games Development. She writes a blog called A Little Bitty Java (http://bittyjava.wordpress.com) with programming ideas, troubleshooting tips, and code samples.