iPhone App Development: The Missing Manual

Autor Craig Hockenberry
en Limba Engleză Paperback – 25 mai 2010
Walks you through the iPhone app development process, from start to finish. This book helps you learn how to download the tools, build the app, get it through Apple's approval process, and then market and maintain the finished product. It includes illustrations, step-by-step tutorials, and real-world examples.
Citește tot Restrânge

Preț: 15625 lei

Preț vechi: 21386 lei

Puncte Express: 234

Preț estimativ în valută:
2994 3280$ 2599£

Carte disponibilă

Livrare economică 27 decembrie 23 - 09 ianuarie 24

Preluare comenzi: 021 569.72.76


ISBN-13: 9780596809775
ISBN-10: 0596809778
Pagini: 352
Dimensiuni: 180 x 231 x 19 mm
Greutate: 0.46 kg
Editura: O'Reilly


The Missing Credits; About the Author; About the Creative Team; Acknowledgements; The Missing Manual Series; Introduction; The App Store; About This Book; The Very Basics; Part One: Getting Started with Cocoa Touch; Chapter 1: Building Your First iPhone App; 1.1 Getting the Tools; 1.2 Exploring Your New Tools; Chapter 2: The Power of Brackets; 2.1 Objective-C: The Nuts and Bolts for Your iPhone App; 2.2 The Object of It All; 2.3 Masses of Classes; 2.4 The Methods Behind the Madness; 2.5 Creating New Classes; 2.6 Managing Memory; 2.7 Methods of Class; 2.8 Initializing Objects; 2.9 Loops: For Better or For Worse; 2.10 Your Exceptional Code; 2.11 Selector Projector; 2.12 Show Your id; 2.13 Where to Go from Here; Chapter 3: Cocoa Touch: Putting Objective-C to Work; 3.1 Get in Cocoa Touch; 3.2 The Big Three: Models, Views, Controllers; 3.3 Value Objects; 3.4 Collections; 3.5 Mutable Versus Immutable; 3.6 Delegation and Data Sources; 3.7 Targets and Actions; 3.8 Notifications; 3.9 Singletons; 3.10 Where to Go from Here; Chapter 4: Design Tools: Building a Better Flashlight; 4.1 Plan Before You Code; 4.2 Feedback: Don't Take Your Own Word for It; 4.3 Bigger, Stronger, Faster; 4.4 Technical Design: Between Pictures and Code; 4.5 Where to Go from Here; Part Two: Development in Depth; Chapter 5: Getting Serious about Development; 5.1 Beyond the Template; 5.2 Make It Official; Chapter 6: A Flashlight for Pros; 6.1 A Guided Tour; 6.2 Open the Guide Book; 6.3 NIB Files: Something to Look At; 6.4 Refine the Look; 6.5 Making Cocoa Touch Your Own; 6.6 Fashion Your Models; 6.7 Pull Yourself Together; 6.8 Localized Languages: Capisce?; Part Three: The Business End; Chapter 7: Finishing Touches; 7.1 Beta Testing; 7.2 Clean Up Your Act; 7.3 Web Development; 7.4 App Store, Here You Come; Chapter 8: For Sale; 8.1 Sign on the Dotted Line; 8.2 Stake Your Claim; 8.3 The Market; 8.4 Upload; 8.5 App Review; 8.6 Ready for Sale; Chapter 9: You've Got Customers!; 9.1 Tracking Sales; 9.2 Advertising and Promotion; 9.3 Customer Support; 9.4 Product Updates; Part Four: Appendix; Where to Go from Here; Help with Objective-C; Help with Cocoa; Help with iPhone SDK; Help with Interface Design; Help with Xcode; Help with Web Development; Keeping Up with News and Business; Open Source Resources;

Notă biografică

Craig Hockenberry has been working with images and software for over 30 years. He is currently a principal at the Iconfactory, a company that has been changing the face of the computer desktop since 1996. Their work includes the design & production of icons for Microsoft, Apple, Adobe and other leading software companies.

He's also responsible for the secret control panels at Icon Factory, a website that gives away about 2 terabytes of pixels every month, and keeps many fellow designers informed and entertained.

Craig also loves writing cool software, and thinks that Cocoa and Quartz (for the desktop and iPhone) and Ruby and Rails (for the Web) are the greatest things since sliced bread.

In past lives, Craig has built robots, processed satellite imagery, and created effects filters for Photoshop.