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Introduction to Python for Kids

Autor Aarthi Elumalai
en Limba Engleză Paperback – 12 iun 2021

În Introduction to Python for Kids, accentul cade pe aplicabilitatea imediată a limbajului Python, utilizând versiuni și biblioteci moderne precum Turtle, Tkinter și Pygame pentru a transforma conceptele abstracte în rezultate vizuale. Remarcăm o structură didactică riguroasă, dar accesibilă, care elimină barierele teoretice prin proiecte practice constante. Cartea ghidează cititorul de la instalarea mediului de lucru în Chapter 2 până la manipularea fișierelor și crearea de obiecte în lumea reală.

Pe linia practică a volumului Computer Coding Python Projects for Kids de Carol Vorderman, dar cu un focus mai pronunțat pe biblioteci standard de industrie, acest titlu publicat de Apress oferă un parcurs complet de peste 550 de pagini. Subliniem modul în care Aarthi Elumalai introduce biblioteca Turtle la începutul parcursului pentru a preda geometria și animația, facilitând tranziția către interfețele grafice complexe din Tkinter. Spre deosebire de alte ghiduri introductive, aici progresia este clar marcată de patru proiecte „capstone”: un joc Snake, o aplicație de desen (Paint), un joc de X și 0 și un simulator de lupte spațiale (Space Shooters).

Fiecare capitol este conceput să dezvolte gândirea algoritmică. Remarcăm prezența secțiunilor de logică, unde autorul explică nu doar „ce” cod trebuie scris, ci și „de ce” este aleasă o anumită structură. Finalul cărții deschide noi perspective prin introducerea în dezvoltarea web, oferind tinerilor programatori instrumentele necesare pentru a trece de la simple scripturi la aplicații web funcționale.

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Specificații

ISBN-13: 9781484268117
ISBN-10: 1484268113
Pagini: 552
Ilustrații: XXVI, 552 p. 252 illus.
Dimensiuni: 155 x 235 x 30 mm
Greutate: 0.87 kg
Ediția:1st ed.
Editura: Apress
Locul publicării:Berkeley, CA, United States

De ce să citești această carte

Recomandăm această carte tinerilor curioși de peste 8 ani care doresc să treacă de la statutul de consumator de tehnologie la cel de creator. Cititorul câștigă o bază solidă în Python, învățând să utilizeze biblioteci reale (Pygame, Tkinter) pentru a construi jocuri și aplicații complexe. Este un instrument excelent pentru dezvoltarea gândirii logice și a rezolvării de probleme prin proiecte tangibile și distractive.


Despre autor

Aarthi Elumalai este un educator și autor specializat în tehnologie, cu o experiență vastă în simplificarea conceptelor complexe de programare pentru publicul tânăr. Prin lucrările sale publicate la edituri de prestigiu precum Apress, ea se concentrează pe eliminarea limbajului arid în favoarea învățării bazate pe proiecte. Abordarea sa pedagogică pune accent pe interacțiunea vizuală și pe dezvoltarea autonomiei elevului în procesul de scriere a codului.


Descriere scurtă

Want to create cool games and apps to impress your friends (or yourself), but not sure where to start? Or, have you tried your hand at programming, but got utterly bored after combing through hundreds of pages of dry text? Then you’ve come to the right place! This book is the perfect blend of education and fun for kids 8 years and above looking to learn the magic of Python, one of the easiest and most powerful programming languages around, all while solving fun puzzles and building your own projects on the way. 
Yes, there’ll be chapters on the fundamentals of Python, such as variables, numbers, strings, automation with conditions, loops and functions, objects, and files. But, early on in the book you’ll get started with Turtle, a Python package that was custom-made for kids like you. It lets you literally draw and animate on your computer! Every concept will be interspersed with a fun mini project with Turtle, so you’ll never get bored. Once you get the fundamentals down, you’ll dive right into Tkinter and Pygame, more fun Python packages (goodbye theory!) and you’ll learn all about creating apps and games like the ones you see and use every day (bouncing ball, temperature converter, calculator, rock-paper-scissors, and so much more!).
There are also four capstone projects at the end of the book that convert everything you’ve learned so far into full-blown apps and games that you can show off to your friends, parents, and even teachers! You’ll be creating a snake game with Turtle, a tic tac toe game with Tkinter, a full-fledged paint app, again with Tkinter, and finally, a classic space shooters game with Pygame (the cherry on top). Every project chapter will be accompanied with the logic behind the game/app and an explanation on how you’ve arrived at the logic. You’ll develop strong problem solving skills that’ll help you create future projects on your own.
There are also two chapters dedicated to just creating fun mini projects and puzzles, one of them placed in the middle of the book to give you a welcome break from all the learning. The book ends with an overview on web development with Python and ideas for more fun projects and puzzles you can solve on your own. Become the “most likely to succeed” kid in your grade while having the most fun getting there!
 What You'll Learn
  • Gain a gentle, but thorough introduction into the world of programming and Python
  • Create programs and solve problems with core Python concepts
  • Build mini projects and capstone projects (showcase worthy) with Turtle, Tkinter, and Pygame 
  • Develop programming skills while doing the puzzles and activities described in the book 
Who This Book Is For

Kids 8 years and above.

Cuprins

Chapter 1. Did You Know?.- Chapter 2. Let's Install Python.- Chapter 3. Your First Python Program.- Chapter 4. Python Loves Numbers.- Chapter 5. Let's Play With Our Numbers.- Chapter 6. Draw Cool Stuff with Turtle.- Chapter 7. A Turtle Deep Dive.- Chapter 8. Play with Letters and Words.- Chapter 9. Follow My Command! . Chapter 10. Automate a Little.- Chapter 11. Lots and Lots of Information.- Chapter 12. Fun Mini Projects Galore.- Chapter 13. Automate with Functions.- Chapter 14. Let’s Create Real World Objects.- Chapter 15. Python and Files.- Chapter 16.  Create Cool apps with TKinter.-Chapter 17. Tic Tac Toe Game with Tkinter .- Chapter 18. Project: Paint App with Tkinter.- Chapter 19. Project: Snake Game with Turtle .- Chapter 20. Become a Game Developer with PyGame.- Chapter 21. Project: Space Shooters Game with PyGame.- Chapter 22. Web Development with Python.- Chapter  23. More Mini Projects.- Chapter 24. What’s Next?.



Notă biografică

Aarthi Elumalai is a programmer, educator, entrepreneur, and innovator. She has a Bachelor of Engineering degree in Computer Science from Anna University, Chennai.
Since then, she has managed a team of programmers and worked with 100s of clients. She is also launched a dozen web apps, plugins and software that are being used by thousands of customers online.
She has over 15 years of experience in programming. She started coding in Basics at the age of 12, but her love for programming took root when she came across C programming at the age of 15. 
She is the founder of DigiFisk, an E-learning platform that has more than 60,000 students all over the world. Her courses are well-received by the masses, and her unique, project-based approach is a refreshing change to many. She teaches the complex world of programming by solving a ton of practical exercises and puzzles along the way. Her courses and books always come with hands-on training in creating realworld projects using the knowledge learned so her students get better equipped for the real world.
When she is not working on her next course or book, you'll see her researching her next product idea and refining her existing products. She is currently committed to bringing the sheer power of artificial intelligence to make life easier for small business owners. 

Textul de pe ultima copertă

Get comfortable with Python, the most popular programming language used right now in machine learning and data science.  This book is the perfect blend of education and fun for kids 8 years and above looking to learn one of the easiest languages to develop programs with, most everything from websites to desktop apps to games to AI. It will include 4 big projects (or capstone projects): 3 games with Turtle, Tkinter and Pygame and a desktop app with Tkinter

The book starts with an overview of basic programming concepts such as variables, numbers and strings, while creating fun, personalized mini projects like “Print your Name” and “Is your mom tipping enough”. It then dives right into Turtle, a Python library custom-made for kids, where they'll learn how to draw, animate, automate and eventually make colorful mini projects based on the Python concepts learned. Once they have built a foundation in programming and the Python language, they will learn all about building desktop apps with Tkinter and games with Pygame. 

There is also an entire chapter dedicated to more fun puzzles and activities that come with a step-by-step solution, and another chapter with cool ideas for more puzzles and a section that gives them advice on where they can go from there. By the end of this book, kids will learn Python from the inside-out while creating projects that they can showcase. They will develop problem-solving skills along with programming skills while doing the puzzles and activities described in the book.

You will:
  • Gain a gentle, but thorough introduction into the world of programming and Python
  • Create programs and solve problems with core Python concepts
  • Build mini projects and capstone projects (showcase worthy) with Turtle, Tkinter an Pygame  
  • Develop programming skills while doing the puzzles and activities described in the book 

Caracteristici

Aims to keep kids interested in Python while teaching them core problem solving skills through mini projects Every topic comes with a fun activity to illustrate how the concept works Introduces Turtle at the start so readers can create colorful mini projects throughout the book