Interactive Narrative Design Across Media: Video Games, Interactive Film, Immersive Media and XR
Autor Nata Pokrovskaya, Anton Outkineen Limba Engleză Paperback – 25 feb 2027
At its core, the book introduces a new framework for narrative design: the Contact Cycle, adapted from Gestalt psychotherapy, which examines how players enter a game, become aware of choices, commit to them, experience consequences, and return. This lens explores agency as a design tool, intentional breaks in contact as technique, and how giving players space to assimilate experiences deepens emotional connection.
Drawing on the authors' extensive experience in game development and filmmaking, plus original interviews with leading designers including Sam Barlow, Meghna Jayanth, Katherine Isbister, and Jill Murray, the book offers theoretical frameworks and case studies spanning Citizen Sleeper, Baldur's Gate 3, Death Stranding, and The Stanley Parable. It addresses the evolving media landscape and emerging technologies while focusing on principles that outlast any single engine or trend—providing both the argument and the toolkit for creators who want to design interactive stories people finish, share, and return to.
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Specificații
ISBN-13: 9781032933870
ISBN-10: 1032933879
Pagini: 344
Ilustrații: 36
Dimensiuni: 178 x 254 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1032933879
Pagini: 344
Ilustrații: 36
Dimensiuni: 178 x 254 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & Development and Professional ReferenceCuprins
Introduction
Chapter 1. The Evolution of Media and Audience in the Interactive Age
Chapter 2. Interactive Narratives Across Media
Chapter 3. Interactive Film
Chapter 4. Video Games
Chapter 5. Immersive Experiences
Chapter 1. The Evolution of Media and Audience in the Interactive Age
Chapter 2. Interactive Narratives Across Media
Chapter 3. Interactive Film
Chapter 4. Video Games
Chapter 5. Immersive Experiences
Notă biografică
Nata Pokrovskaya is a narrative designer and writer in interactive storytelling since 2016. She directed award-winning interactive films, VR and UE-animated projects, co-authored White Mirror (Alpina, 2019), Russia's first interactive-storytelling textbook, and shipped World of Tanks: HEAT at Wargaming. Now co-founder of indie studio Lateral Summer, she researches interactive narratives as possibility spaces and develops her first story-driven game, merging sci-fi, horror, 80's, and Robert Frost's poetry. This is her second book on the subject.
Anton Outkine is a narrative designer, writer and psychology student fascinated by the human condition and immersion, working in interactive storytelling since 2016. He directed award-winning interactive films, VR and UE-animated projects, worked as narrative designer on Pathologic 3, and co-authored White Mirror (Alpina, 2019), Russia's first interactive-storytelling textbook. Now co-founder of indie studio Lateral Summer, he is developing his first story-driven game, a sci-fi psychological horror. This is his second book on the subject.
Anton Outkine is a narrative designer, writer and psychology student fascinated by the human condition and immersion, working in interactive storytelling since 2016. He directed award-winning interactive films, VR and UE-animated projects, worked as narrative designer on Pathologic 3, and co-authored White Mirror (Alpina, 2019), Russia's first interactive-storytelling textbook. Now co-founder of indie studio Lateral Summer, he is developing his first story-driven game, a sci-fi psychological horror. This is his second book on the subject.
Descriere
This book is a comprehensive guide for creative professionals building stories audiences actively shape. Written with the tone of an experienced colleague rather than a traditional textbook, it combines practical insights with original research grounded in media studies, psychology, and close analysis of interactive works.