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Interactive Exhibits

Autor Ben Gammon
en Limba Engleză Hardback – 4 feb 2027
Every year, museums and heritage sites around the world invest millions in developing and maintaining interactive exhibits. These exhibits are delightful, a source of wonder, inspiration and learning, providing joyous, memorable, shared experiences for adults and children alike. Or at least they can be. Sadly, many end up frustratingly difficult to operate, boring or perennially broken. Poor design, ill-conceived content, and badly planned maintenance can lead to wasted resources and missed opportunities for enjoyment and learning.
Interactive Exhibits addresses this gap by bringing together the author’s three decades of experience and insight from across the museum and heritage sector. Providing an overview of the full exhibit life cycle – from initial concept and prototyping to installation and operation – and drawing on lessons from both successes and failures, this practical guide demystifies the process of creating interactive exhibits that truly work. Chapters explore
  • what are interactive exhibits and why you need them;
  • what good interactive exhibits look like;
  • generating ideas for interactive exhibits;
  • working with exhibit developers;
  • looking after interactive exhibits; and
  • the future of interactive exhibits.
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Specificații

ISBN-13: 9781783307494
ISBN-10: 1783307498
Dimensiuni: 16 x 238 mm
Editura: Facet Publishing - IPSUK

Notă biografică

Ben Gammon is an independent consultant with 35 years’ experience in the museum and heritage sector. He was previously Head of Audience Research, and then Director of Learning and Audience Development at the Science Museum, London. As a consultant he has worked on many exhibition projects, including ones at Life Science Centre, Nottingham Castle Museum & Art Gallery and the Bath Abbey Visitor Centre.

Cuprins

Introduction

Part 1: The ‘what and why’ of interactive exhibits

1. What are interactive exhibits and why you need them
2. What does a good interactive exhibit look like?

Part 2: From concept to completion – developing an interactive exhibit

1. From initial idea to exhibit design brief
2. Getting the exhibit developer on-board
3. Prototype testing – the secret sauce of successful interactive exhibits

Part 3: Cutting the apron strings – interactive exhibits out on the floor

1. Installation and snagging – not over yet
2. Life on the exhibition floor

Concluding remarks: advice I’d give my younger self,

Descriere

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A comprehensive and subject-defining text, this book is essential reading for museum and heritage professionals, exhibition designers and project managers as well as students studying to enter the museum and heritage sector.