Intelligent Virtual Agents
Editat de Themis Panayiotopoulos, Jonathan Gratch, Ruth Aylett, Daniel Ballin, Patrick Olivier, Thomas Risten Limba Engleză Paperback – 30 aug 2005
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Specificații
ISBN-13: 9783540287384
ISBN-10: 3540287388
Pagini: 528
Ilustrații: XIV, 506 p.
Dimensiuni: 155 x 235 x 29 mm
Greutate: 0.79 kg
Ediția:2005
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540287388
Pagini: 528
Ilustrații: XIV, 506 p.
Dimensiuni: 155 x 235 x 29 mm
Greutate: 0.79 kg
Ediția:2005
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
IVAs and Education.- Training Agents: An Architecture for Reusability.- Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion.- Conversational Agents/NLP.- Natural Behavior of a Listening Agent.- Providing Computer Game Characters with Conversational Abilities.- Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis.- Dialog Simulation for Background Characters.- IVA Architectures.- INTERFACE Toolkit: A New Tool for Building IVAs.- Autonomous Virtual Agents Learning a Cognitive Model and Evolving.- Using Real Objects to Communicate with Virtual Characters.- A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications.- Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction.- Cognition, Reasoning and Behaviour.- A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters.- CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments.- When Emotion Does Not Mean Loss of Control.- Social Situated Agents in Virtual, Real and Mixed Reality Environments.- Do You See What Eyes See? Implementing Inattentional Blindness.- Social Causality and Responsibility: Modeling and Evaluation.- NonVerbal Communication.- Teaching Virtual Characters How to Use Body Language.- Direction of Attention Perception for Conversation Initiation in Virtual Environments.- A Model of Attention and Interest Using Gaze Behavior.- Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent.- Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans.- Modeling Dynamic Perceptual Attention in Complex Virtual Environments.- Storytelling/Interactive Narrative.- An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems.- Proactive Mediation in Plan-Based Narrative Environments.- FearNot! – An Experiment in Emergent Narrative.- Intelligent Virtual Agents in Collaborative Scenarios.- Social Intelligence.- A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application.- Using Ontology to Establish Social Context and Support Social Reasoning.- Integrating Social Skills in Task-Oriented 3D IVA.- Emotions/Affect/Personality.- Emergent Affective and Personality Model.- Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent.- The Significance of Textures for Affective Interfaces.- Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs.- Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament.- Evaluation and Methodology.- Direct Manipulation Like Tools for Designing Intelligent Virtual Agents.- Social Communicative Effects of a Virtual Program Guide.- Maintaining the Identity of Dynamically Embodied Agents.- The Behavior Oriented Design of an Unreal Tournament Character.- MyTutor: A Personal Tutoring Agent.- Poster Session.- Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism.- A Survey of Computational Emotion Research.- A Study on Generating and Matching Facial Control Point Using Radial Basis Function.- A Platform Independent Architecture for Virtual Characters and Avatars.- GAL: Towards Large Simulations with Tens of Agents.- Virtual Agents in a Simulation of an ISO-Company.- Appraisal for a Character-Based Story-World.- Evolving Emotional Behaviour for ExpressivePerformance of Music.- A Model of an Embodied Emotional Agent.- Agent Assistance for 3D World Navigation.- NeXuS: Delivering Perceptions to Situated Embodied Agents.- Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems.- A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment.- vBroker: Agents Teaching Stock Market.- Emergence of Representational Structures in Virtual Agents.