Image and Geometry Processing for 3-D Cinematography: Geometry and Computing, cartea 5
Editat de Rémi Ronfard, Gabriel Taubinen Limba Engleză Paperback – 23 aug 2016
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Specificații
ISBN-13: 9783662505861
ISBN-10: 366250586X
Pagini: 316
Ilustrații: X, 305 p.
Dimensiuni: 155 x 235 x 18 mm
Greutate: 0.48 kg
Ediția:Softcover reprint of the original 1st edition 2010
Editura: Springer
Colecția Geometry and Computing
Seria Geometry and Computing
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 366250586X
Pagini: 316
Ilustrații: X, 305 p.
Dimensiuni: 155 x 235 x 18 mm
Greutate: 0.48 kg
Ediția:Softcover reprint of the original 1st edition 2010
Editura: Springer
Colecția Geometry and Computing
Seria Geometry and Computing
Locul publicării:Berlin, Heidelberg, Germany
Cuprins
Image and Geometry Processing for 3-D Cinematography: An Introduction.- 3-D CINEMATOGRAPHY AND APPLICATIONS.- Stereoscopic Cinema.- Free-Viewpoint Television.- Free-Viewpoint Video for TV Sport Production.- Challenges for Multi-View Video Capture.- RECENT DEVELOPMENTS IN GEOMETRY.- Performance Capture from Multi-View Video.- Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration.- Cell-Based 3D Video Capture Method with Active Cameras.- Dense 3D Motion Capture from Synchronized Video Streams.- RECENT DEVELOPMENTS IN IMAGE PROCESSING.- Wavelet-Based Inverse Light and Reflectance from Images of a Known Object.- 3-D Lighting Environment Estimation with Shading and Shadows.- 3-D Cinematography with Approximate or No Geometry.- View Dependent Texturing Using a Linear Basis.
Textul de pe ultima copertă
The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes.
Caracteristici
Book on important application areas of 3-D cinematography, covering recent developments in computer vision and computer graphics The book focuses on techniques specifically dedicated to dynamic scenes, including moving cameras and lights, and highly dynamic live-action scenes The authors take a look into real-life applications, and survey leading-edge research perspectives that can lead to such applications as 3-D recording of sports in stadiums or live performances in theater stages Includes supplementary material: sn.pub/extras