Human-Computer Interaction: Communications in Computer and Information Science, cartea 1478
Editat de Pablo H. Ruiz, Vanessa Agredo-Delgado, André Luiz Satoshi Kawamotoen Limba Engleză Paperback – 3 dec 2021
*The workshop was held virtually due to the COVID-19 pandemic.
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Specificații
ISBN-13: 9783030923242
ISBN-10: 303092324X
Pagini: 280
Ilustrații: XIV, 263 p. 107 illus., 82 illus. in color.
Dimensiuni: 155 x 235 x 16 mm
Greutate: 0.43 kg
Ediția:1st edition 2021
Editura: Springer
Colecția Communications in Computer and Information Science
Seria Communications in Computer and Information Science
Locul publicării:Cham, Switzerland
ISBN-10: 303092324X
Pagini: 280
Ilustrații: XIV, 263 p. 107 illus., 82 illus. in color.
Dimensiuni: 155 x 235 x 16 mm
Greutate: 0.43 kg
Ediția:1st edition 2021
Editura: Springer
Colecția Communications in Computer and Information Science
Seria Communications in Computer and Information Science
Locul publicării:Cham, Switzerland
Cuprins
Combining two inspection methods: usability heuristic evaluation and WCAG guidelines to assess e-commerce websites.- Considering the older adults' perceptions of IoT for designing IoT technologies.- Control of a robotic hand through voice commands and biosignals.- Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques.- Digital Ecosystem for Children´s Rehabilitation with Psychomotor Deficit.- Evaluating of mobile user interface: A Design Lenses approach.- Face Recognition Efficiency Enhancements Using Tensorflow and WebAssembly: A Practical Approach.- Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review.- Interface Analysis Criteria for Mobile Devices: A Systematic Mapping.- Lepi-Board: an Infrastructure for the Development of Digital Storytelling Games by Blind-Users.- Modeling and Evaluating Personas with Software Explainability Requirements.- Project-based Learning Focused on Professional Skills: An Approach applied on Human-Computer Interaction and Software Requirements Under-Graduation Courses.- Proposal for a serious game to assist in the daily care of children with ASD before Covid-19.- Specified Ontologies in User Tags to Graphical User Interface Hedonistic type based on Sentiment Analysis.- Towards a definition of a learning model of business simulation games based on the analysis of response from physiological devices.- User experience evaluation in MOOC platforms: a hybrid approach.- User Interface Adaptation through Ontology Models and Code Generation.- User-centered design approach for a machine learning platform for medical purpose.- Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost Device.