HTML5 Game Development from the Ground Up with Construct 2
Autor Roberto Dillonen Limba Engleză Paperback – 27 mar 2014
The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format.
The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author’s own published game, Turky on the Run.
Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website.
Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.
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Specificații
ISBN-13: 9781482216615
ISBN-10: 1482216612
Pagini: 266
Ilustrații: 293 black & white illustrations
Dimensiuni: 156 x 234 x 20 mm
Greutate: 0.44 kg
Ediția:New.
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1482216612
Pagini: 266
Ilustrații: 293 black & white illustrations
Dimensiuni: 156 x 234 x 20 mm
Greutate: 0.44 kg
Ediția:New.
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
HTML5 and Construct 2. Understanding How Games Work. About Games and Ideas: Dream vs. Reality. Game Design Documentation for Indies. Moon Wolf, a Space Arcade Game. Moon Wolf Development. Kitty Katty, a Platformer. Kitty Katty Development. Turky on the Run, a Puzzle Game. Turky on the Run Development. The Journey Ahead. Deployment and Monetization. Appendices.
Descriere
Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author’s website.