How Games Move Us
Autor Katherine Isbisteren Limba Engleză Paperback – 27 oct 2017
Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train.
Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.
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Specificații
ISBN-13: 9780262534451
ISBN-10: 0262534452
Pagini: 192
Dimensiuni: 134 x 203 x 17 mm
Greutate: 0.22 kg
Editura: Mit Press
ISBN-10: 0262534452
Pagini: 192
Dimensiuni: 134 x 203 x 17 mm
Greutate: 0.22 kg
Editura: Mit Press
Notă biografică
Katherine Isbister is Professor of Computational Media at the University of California, Santa Cruz, and is the author of Better Game Characters by Design. She was the founding Director of the Game Innovation Lab at New York University.