Handbook of Digital Games and Entertainment Technologies
Editat de Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarinien Limba Engleză Electronic book text – 8 aug 2016
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Specificații
ISBN-13: 9789814560504
ISBN-10: 9814560502
Pagini: 1200
Ediția:1st ed. 2017
Editura: Springer
Colecția Springer
Locul publicării:Singapore, Singapore
ISBN-10: 9814560502
Pagini: 1200
Ediția:1st ed. 2017
Editura: Springer
Colecția Springer
Locul publicării:Singapore, Singapore
Public țintă
ResearchCuprins
Monte-Carlo
Tree
Search
in
Board
Games.- Action
Games.- Motor
Imagery.- and
Control
Strategies:
Toward
a
Multi-button
Controller.- Hand
Gesture
Interface
for
Entertainment
Games.- Interactive
Storytelling
Paradigms
and
Representations:
A
Humanities-based
Perspective.- Video
Gaming
on
Ad
Hoc
Networks:
Challenges
and
Solutions.- Serious
games
and
their
application
in
creating
corporate
identity.- Interface-Centric
Art
Games.- Design
and
Development
of
Playful
Robotic
Interfaces
for
Affective
Telepresence.- Interactive
Digital
Narratives
for
iTV
and
Online
Video.- Addiction
and
Entertainment
Products.- Ethics.- Privacy
and
Trust
in
Serious
Games.
Recenzii
Notă biografică
Ryohei
Nakatsu
received
the
B.S.,
M.S.
and
Ph.D.
degrees
in
electronic
engineering
from
Kyoto
University
in
1969,
1971
and
1982
respectively.
After
joining
NTT
(Nippon
Telegraph
&
Telephone)
in
1971,
he
mainly
worked
on
speech
recognition
technology.
In
1994,
he
joined
ATR
(Advanced
Telecommunications
Research
Institute)
as
the
president
of
ATR
Media
Integration
&
Communications
Research
Laboratories.
In
2002
he
became
Professor
at
School
of
Science
and
Technology,
Kwansei
Gakuin
University.
Since
March
of
2008
he
is
Professor
at
National
University
of
Singapore
(NUS)
and
Research
Director
at
Interactive
&
Digital
Media
Institute
(IDMI)
at
NUS.
His
research
interests
include
interactive
media,
entertainment
technologies
and
communication
robot/agent.
He
is
a
fellow
of
the
IEEE,
the
Institute
of
Electronics,
Information
and
Communication
Engineers
Japan
(IEICE-J),
and
Virtual
Reality
Society
of
Japan.
Matthias Rauterberg received the B.S. in Psychology (1978) at the University of Marburg (Germany), the B.S. in Philosophy (1981) and Computer Science (1983), the M.S. in Psychology (1981, summa cum laude) and Computer Science (1986, summa cum laude) at the University of Hamburg (Germany), and the Ph.D. in Computer Science/Mathematics (1995, awarded) at the University of Zurich (Switzerland). He was a senior lecturer for ‘usability engineering’ in computer science and industrial engineering at the Swiss Federal Institute of Technology (ETH) in Zurich. He was the head of the Man-Machine Interaction research group (MMI) from the Department of Industrial Engineering at the ETH-Zurich (Switzerland). In 1998 he was appointed as fulltime professor for 'Human Communication Technology' and since 2012 he is professor for ‘Interactive Systems Design’, first at IPO - Center for Research on User-System Interaction, and later at the department of Industrial Design at Eindhoven University of Technology (The Netherlands). From 1999 till 2001 he was director of the Center for Research on User-System Interaction (IPO), and director of the User-System-Interaction (USI) design program. He is now the head of the Designed Intelligence (DI) group. The DI group has a Simulation Lab, Robotics Lab, Biofeedback Lab, Game Lab, Cultural Computing Lab and an Interactive Vision Studio.
Matthias Rauterberg received the B.S. in Psychology (1978) at the University of Marburg (Germany), the B.S. in Philosophy (1981) and Computer Science (1983), the M.S. in Psychology (1981, summa cum laude) and Computer Science (1986, summa cum laude) at the University of Hamburg (Germany), and the Ph.D. in Computer Science/Mathematics (1995, awarded) at the University of Zurich (Switzerland). He was a senior lecturer for ‘usability engineering’ in computer science and industrial engineering at the Swiss Federal Institute of Technology (ETH) in Zurich. He was the head of the Man-Machine Interaction research group (MMI) from the Department of Industrial Engineering at the ETH-Zurich (Switzerland). In 1998 he was appointed as fulltime professor for 'Human Communication Technology' and since 2012 he is professor for ‘Interactive Systems Design’, first at IPO - Center for Research on User-System Interaction, and later at the department of Industrial Design at Eindhoven University of Technology (The Netherlands). From 1999 till 2001 he was director of the Center for Research on User-System Interaction (IPO), and director of the User-System-Interaction (USI) design program. He is now the head of the Designed Intelligence (DI) group. The DI group has a Simulation Lab, Robotics Lab, Biofeedback Lab, Game Lab, Cultural Computing Lab and an Interactive Vision Studio.
Caracteristici
First
major
reference
work
presenting
a
comprehensive
overview
to
the
field
of
games
and
entertainment
technologies
Covers many different topics in games and entertainment which are interdisciplinary, this includes technology, design/art, and sociology
Organized to cater for students, academics and professionals from diverse scientific and engineering communities
Written by foremost experts from the field
Includes supplementary material: sn.pub/extras
Covers many different topics in games and entertainment which are interdisciplinary, this includes technology, design/art, and sociology
Organized to cater for students, academics and professionals from diverse scientific and engineering communities
Written by foremost experts from the field
Includes supplementary material: sn.pub/extras