Get Ahead in Computing: Great Games: Get Ahead in Computing
Autor Clive Gifforden Limba Engleză Hardback – 10 aug 2017 – vârsta până la 12 ani
Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for animators and games developers today.
Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.
Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Hardback (3) | 65.87 lei 3-5 săpt. | |
| Hachette Children's Group – 12 oct 2017 | 65.87 lei 3-5 săpt. | |
| Hachette Children's Group – 10 aug 2017 | 65.87 lei 3-5 săpt. | |
| Hachette Children's Group – 26 mar 2015 | 65.90 lei 3-5 săpt. |
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Specificații
ISBN-13: 9781526304025
ISBN-10: 1526304023
Pagini: 32
Dimensiuni: 215 x 273 x 9 mm
Greutate: 0.34 kg
Editura: Hachette Children's Group
Colecția Wayland
Seria Get Ahead in Computing
Locul publicării:London, United Kingdom
ISBN-10: 1526304023
Pagini: 32
Dimensiuni: 215 x 273 x 9 mm
Greutate: 0.34 kg
Editura: Hachette Children's Group
Colecția Wayland
Seria Get Ahead in Computing
Locul publicării:London, United Kingdom
Cuprins
- 1: Fun on the Screen
- 2: Early Computer Games
- 3: Types of Games
- 4: Storyboards
- 5: Game Assets
- 6: Game Characters
- 7: The Game World
- 8: Game Rules and Features
- 9: Coding Games
- 10: Decision Time!
- 11: Controlling Games
- 12: Keeping Score
- 13: Testing and Launching
- 14: Glossary
- 15: Further Resources
- 16: Index