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Gaming for Classroom-Based Learning

Editat de Young Kyun Baek
en Limba Engleză Hardback – 31 aug 2010
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.
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Specificații

ISBN-13: 9781615207138
ISBN-10: 1615207139
Pagini: 360
Ilustrații: 1
Dimensiuni: 221 x 286 x 24 mm
Greutate: 1.17 kg
Editura: INFORMATION SCIENCE REFERENCE

Descriere

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.