Games and Bereavement
Autor Sabine Harreren Limba Engleză Hardback – 8 oct 2020
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (2) | 229.93 lei 43-57 zile | |
| transcript – 17 oct 2018 | 229.93 lei 43-57 zile | |
| Saint Philip Street Press – 8 oct 2020 | 467.99 lei 38-44 zile | |
| Hardback (1) | 567.88 lei 38-44 zile | |
| Saint Philip Street Press – 8 oct 2020 | 567.88 lei 38-44 zile |
Preț: 567.88 lei
Puncte Express: 852
Preț estimativ în valută:
100.47€ • 118.45$ • 87.26£
100.47€ • 118.45$ • 87.26£
Carte tipărită la comandă
Livrare economică 18-24 martie
Specificații
ISBN-13: 9781013293078
ISBN-10: 101329307X
Pagini: 274
Dimensiuni: 221 x 286 x 19 mm
Greutate: 0.93 kg
Editura: Saint Philip Street Press
ISBN-10: 101329307X
Pagini: 274
Dimensiuni: 221 x 286 x 19 mm
Greutate: 0.93 kg
Editura: Saint Philip Street Press
Descriere
Descriere de la o altă ediție sau format:
How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.
How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.