Foundational Techniques for Mastering Environment and Character Concept Art
Autor Lee Stocksen Limba Engleză Paperback – 26 feb 2026
This book teaches you how to use your imagination to design characters and environments. As well as evolving these ideas through the various stages of ideation, the book covers both environment and character workflows. The book is accompanied by a series of videos breaking down the process of research and creation, as well as additional exercises and breakdowns of good workflow for readers to follow along with as they develop their skills.
This book will be of great interest to anyone looking to gain a grounding in the theory and practice of concept art for character and environments. It will be particularly useful for students on Game Art courses.
Preț: 302.34 lei
Preț vechi: 462.57 lei
-35% Precomandă
Puncte Express: 454
Preț estimativ în valută:
53.54€ • 62.53$ • 46.51£
53.54€ • 62.53$ • 46.51£
Carte nepublicată încă
Doresc să fiu notificat când acest titlu va fi disponibil:
Se trimite...
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781032769899
ISBN-10: 1032769890
Pagini: 164
Ilustrații: 300
Dimensiuni: 156 x 234 mm
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1032769890
Pagini: 164
Ilustrații: 300
Dimensiuni: 156 x 234 mm
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Undergraduate AdvancedCuprins
Chapter 1: Personal Attributes, Chapter 2: Concept Art Overview, Chapter 3: Visual Library, Chapter 4: The Design Brief, Chapter 5: Drawing and Painting, Chapter 6: Environment Concept Art, Chapter 7: Value, Chapter 8: Composition, Chapter 9: Storytelling, Chapter 10: Simplifying Landscapes, Chapter 11: 3D, Chapter 12: Environment Concept Artists, Chapter 13: Ideas, Chapter 14: Character Concept Art, Chapter 15: Sculptures and Statues, Chapter 16: Character Design
Notă biografică
Lee Stocks is Senior Lecturer and Course Leader for Game Art courses at Leeds Beckett University, United Kingdom. Lee's practice and research is centred around Games Design and Games Art, and is heavily influenced by communication and storytelling. His body of work and teaching practices range from game and level design to concept art.
Lee has made contributions to the creative sector since 2001, working as a game designer and concept artist/illustrator. The projects he has worked on range from online games, through to film/television and illustration. The fundamentals of art and design are at the core of what he teaches. Observation and drawing/digital painting being the two areas that he has identified as a catalyst for improving imagination and creativity.
Game design theory is one of the key areas that has benefited from this approach in his teaching. Lee has identified how idea generation and iteration are key factors in enhancing student's development. So, implementing the teaching of these observation and drawing/digital painting processes has become his primary technique.
Lee has made contributions to the creative sector since 2001, working as a game designer and concept artist/illustrator. The projects he has worked on range from online games, through to film/television and illustration. The fundamentals of art and design are at the core of what he teaches. Observation and drawing/digital painting being the two areas that he has identified as a catalyst for improving imagination and creativity.
Game design theory is one of the key areas that has benefited from this approach in his teaching. Lee has identified how idea generation and iteration are key factors in enhancing student's development. So, implementing the teaching of these observation and drawing/digital painting processes has become his primary technique.
Descriere
This is a comprehensive guide to the process of generating ideas for creating character and environment art. It shows comprehensive workshops and techniques to embed the fundamentals of designing characters and environments for games and film.