Designing Virtual Worlds: Volume II
Autor Richard A. Bartleen Limba Engleză Paperback – apr 2027
This second volume examines and explains the tasks and perspectives involved in designing the “world” of virtual worlds, from abstract spaces through concrete spaces to physics. The non-player inhabitants of virtual worlds are discussed in detail, along with the artificial intelligence techniques that can control them. The volume is rounded-off with an analysis of how player characters fit in virtual worlds.
No other book on online games or virtual worlds matches the level of detail, historical context, and conceptual depth found in Designing Virtual Worlds.
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Specificații
ISBN-13: 9781032996868
ISBN-10: 1032996862
Pagini: 464
Ilustrații: 10
Dimensiuni: 178 x 254 mm
Greutate: 0.45 kg
Ediția:2
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1032996862
Pagini: 464
Ilustrații: 10
Dimensiuni: 178 x 254 mm
Greutate: 0.45 kg
Ediția:2
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Reference and Undergraduate AdvancedCuprins
Preface
Chapter 1. Early Decisions
Chapter 2. Physiography
Chapter 3. Spatial Abstraction
Chapter 4. Extraplanetary Components
Chapter 5. Planetary Components
Chapter 6. Terrain
Chapter 7. Climate and Weather
Chapter 8. Constructions
Chapter 9. Realisticness
Chapter 10. Laws of Physics
Chapter 11. Time
Chapter 12. Objects
Chapter 13. Population
Chapter 14. Artificial Intelligence
Chapter 15. Machine Learning
Chapter 16. Society
Chapter 17. World-Building
Chapter 18. Advancement
Chapter 19. Character-Creation
Chapter 20. The Virtual Body
Chapter 21. Outerlude
Bibliography
Chapter 1. Early Decisions
Chapter 2. Physiography
Chapter 3. Spatial Abstraction
Chapter 4. Extraplanetary Components
Chapter 5. Planetary Components
Chapter 6. Terrain
Chapter 7. Climate and Weather
Chapter 8. Constructions
Chapter 9. Realisticness
Chapter 10. Laws of Physics
Chapter 11. Time
Chapter 12. Objects
Chapter 13. Population
Chapter 14. Artificial Intelligence
Chapter 15. Machine Learning
Chapter 16. Society
Chapter 17. World-Building
Chapter 18. Advancement
Chapter 19. Character-Creation
Chapter 20. The Virtual Body
Chapter 21. Outerlude
Bibliography
Notă biografică
Richard A. Bartle, Ph.D., co-wrote the first virtual world, MUD ("Multi-User Dungeon"), in 1978, thus being at the forefront of the online gaming industry from its very inception. A university professor working in both Artificial Intelligence and Game Design, he is an influential writer on all aspects of virtual worlds. As an independent consultant, his thoughts have influenced almost every major online gaming company over the past 40 years. Richard lives with his wife, Gail, in a village just outside Colchester, England. He works in virtual worlds.
Descriere
Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the foundations of virtual worlds.
Recenzii
"It is impossible to understand the origins of today’s fully immersive online existence without reflecting on the achievements of Richard Bartle. He conceived internet-based co-location, then willed it into existence – as an undergraduate in a small British university. Like Bede at Yarrow, from a perch distant from the intellectual centers of his time, he wrote a book read by many, one that helped define the very idea of media-in-common. It is the book you are holding in your digital hands."
-- Edward Castronova, Professor of Media, Indiana University
"The long-awaited Second Edition of Designing Virtual Worlds contains a lifetime of wisdom about a question central to modern game design: how and why do people play together online? Bartle entertainingly intertwines history and psychology in a way that brings insight after insight to any student of online play."
-- Jesse Schell, author of The Art of Game Design: A Book of Lenses
"The first edition of Designing Virtual Worlds was a major work. The second edition is in many ways quite different, but is equally as important, updating the text for the modern day and bringing fresh insight to topics ranging from legal issues to player psychology. Its relevance extends well beyond games. It is an indispensable text for understanding the what, why, and how of online worlds."
-- Raph Koster, designer of Ultima Online and Star Wars Galaxies
-- Edward Castronova, Professor of Media, Indiana University
"The long-awaited Second Edition of Designing Virtual Worlds contains a lifetime of wisdom about a question central to modern game design: how and why do people play together online? Bartle entertainingly intertwines history and psychology in a way that brings insight after insight to any student of online play."
-- Jesse Schell, author of The Art of Game Design: A Book of Lenses
"The first edition of Designing Virtual Worlds was a major work. The second edition is in many ways quite different, but is equally as important, updating the text for the modern day and bringing fresh insight to topics ranging from legal issues to player psychology. Its relevance extends well beyond games. It is an indispensable text for understanding the what, why, and how of online worlds."
-- Raph Koster, designer of Ultima Online and Star Wars Galaxies