Cultural Computing: IFIP Advances in Information and Communication Technology, cartea 333
Editat de Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Philippe Codogneten Limba Engleză Paperback – 13 noi 2014
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Specificații
ISBN-13: 9783642423154
ISBN-10: 3642423159
Pagini: 256
Ilustrații: XII, 244 p.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.39 kg
Ediția:2010
Editura: Springer
Colecția IFIP Advances in Information and Communication Technology
Seria IFIP Advances in Information and Communication Technology
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3642423159
Pagini: 256
Ilustrații: XII, 244 p.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.39 kg
Ediția:2010
Editura: Springer
Colecția IFIP Advances in Information and Communication Technology
Seria IFIP Advances in Information and Communication Technology
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Multiple Format Search and Rescue Robot as a Competitive Arena.- An On-Line Classification Approach of Visitors’ Movements in 3D Virtual Museums.- A Machine That Daydreams.- Cluster Analysis for Personalised Mobile Entertainment Content.- Auto-explanation System: Player Satisfaction in Strategy-Based Board Games.- Comparing Binarisation Techniques for the Processing of Ancient Manuscripts.- Complex Game Design Modeling.- Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument.- 3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts.- Pocket Gamelan: Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Synthesis Software.- Creating Memory: Reading a Patching Language.- The Promise of Fuzzy Logic in Generalised Music Composition.- Structuralism, Attitude and the Computer: Questioning the Notion of “Cultural Computing”.- Looking for Culture in Video Games: Three Conceptual Approaches.- Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations.- Interactivity in Games: The Player’s Engagement.- Co-production and Co-creation: Creative Practice in Social Inclusion.- Opening the Can: Public Interaction with Ready-Made Contents.- Cultural Computing – How to Investigate a Form of Unconscious User Experiences in Mixed Realities.- Emotions as a Communication Medium between the Unconscious and the Conscious.- Emotional Expression of Korean Dance Assisted by a Virtual Environment System.- Machine-Made Puzzles and Hand-Made Puzzles.- Cultural Computing – Creative Power Integrating Culture, Unconsciousness and Software.- Entertainment and Its Future.
Caracteristici
State-of-the-art research Fast-track conference proceedings Unique visibility