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Computers and Games

Editat de H. Jaap Van Den Herik, Hiroyuki Iida
en Limba Engleză Paperback – 24 mar 1999

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Specificații

ISBN-13: 9783540657668
ISBN-10: 3540657665
Pagini: 356
Ilustrații: XVIII, 335 p. 122 illus., 7 illus. in color.
Dimensiuni: 155 x 235 x 20 mm
Greutate: 0.54 kg
Ediția:1999
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany

Public țintă

Research

Cuprins

Search and Strategies.- Relevance Cuts: Localizing the Search.- Multi-cut Pruning in Alpha-Beta Search.- A Solution to the GHI Problem for Best-First Search.- Optimal Play against Best Defence: Complexity and Heuristics.- A Speculative Strategy.- An Adversarial Planning Approach to Go.- Learning and Pattern Acquisition.- First Results from Using Temporal Difference Learning in Shogi.- From Simple Features to Sophisticated Evaluation Functions.- A Two-Step Model of Pattern Acquisition: Application to Tsume-Go.- A Neural Network Program of Tsume-Go.- Distributed Decision Making in Checkers.- Theory.- Game Tree Algorithms and Solution Trees.- A New Heap Game.- Infinite Cyclic Impartial Games.- On the Complexity of Tsume-Go.- Extended Thermography for Multiple Kos in Go.- Go, Tsume-Shogi, and Heian-Shogi.- Computer Go: A Research Agenda.- Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame.- Relations between Skill and the Use of Terms.- A Survey of Tsume-Shogi Programs Using Variable-Depth Search.- Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi.