Computer Aided Architectural Design Futures 2005
Editat de Bob Martens, Andre Brownen Limba Engleză Paperback – 19 oct 2010
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Specificații
ISBN-13: 9789048168729
ISBN-10: 9048168724
Pagini: 496
Ilustrații: XII, 482 p.
Dimensiuni: 160 x 240 x 27 mm
Greutate: 0.79 kg
Ediția:Softcover reprint of hardcover 1st edition 2005
Editura: Springer
Locul publicării:Dordrecht, Netherlands
ISBN-10: 9048168724
Pagini: 496
Ilustrații: XII, 482 p.
Dimensiuni: 160 x 240 x 27 mm
Greutate: 0.79 kg
Ediția:Softcover reprint of hardcover 1st edition 2005
Editura: Springer
Locul publicării:Dordrecht, Netherlands
Public țintă
ResearchCuprins
Keynote Papers.- Digitally Sponsored Convergence of Design Education, Research and Practice.- Space, Time, Mind.- Constructing Complexity.- Virtual Heritage, Reconstruction and Histories.- Labyrinthine Digital Histories.- A 3D Model of the Inner City of Beijing.- A Method Proposed for Adoption of Digital Technology in Architectural Heritage Documentation.- From Architectural Intent to Physical Model.- Interactive Visualization of Large-Scale Architectural Models over the Grid.- Digital Design, Representation and Visualization.- Townscaping: Development of Dynamic Virtual City Augmented 3D Sketch Design Tools.- Towards a Virtual Reality Tool for Lighting.- A Visual Landscape Assessment Approach for High-density Urban Development.- Architectural Cinematographer: An Initial Approach to Experiential Design in Virtual Worlds.- Virtual Environments in Design and Evaluation.- Do We Need CAD during Conceptual Design?.- Contemporary Digital Techniques in the Early Stages of Design.- Optimizing Architectural Layout Design via Mixed Integer Programming.- Design Methods, Process and Creativity.- Examining Learning in Multiple Settings.- Using Historical Know-how to Model Design References.- Semantic Roomobjects for Conceptual Design Support.- Shared Design Space.- Knowledge Based Design and Generative Systems.- Generation of Apparently Irregular Truss Structures.- Dynamic Designs of 3D Virtual Worlds Using Generative Design Agents.- Using Cellular Automata to Generate High-Density Building Form.- Dynamic Generative Modelling System for Urban and Regional Design.- Turning the Design Process Downside-up.- Human-machine Interaction: Connecting the Physical and the Virtual.- iSphere.- Learning Design with Digital Sketching.- Simulating Human Behaviour in Built Environments.- Resolvingsome Ambiguities in Real-time Design Drawing Recognition by means of a Decision Tree for Agents.- Sketching with Digital Pen and Paper.- Mindstage: Towards a Functional Virtual Architecture.- Advanced Ubiquitous Media for Interactive Space.- Hands Free.- Responsive Sensate Environments: Past and Future Directions.- Form and Fabric: Computer Integrated Construction and Manufacturing.- The Redefinition of Ornament.- Wood Frame Grammar.- Transformations on Parametric Design Models.- Building Information Modelling and Construction Management.- Spatial Reasoning for Building Model Reconstruction Based on Sensed Object Location Information.- Construction Analysis during the Design Process.- A Software Architecture for Self-updating Life-cycle Building Models.- Multidisciplinary Design in Virtual Worlds.- Linking Education, Research and Practice.- A Multi-Disciplinary Design Studio using a Shared IFC Building Model.- Case Studies of Web-Based Collaborative Design.- Interdisciplinary Knowledge Modelling for Free-Form Design — An Educational Experiment.
Caracteristici
The official conference proceedings of CAAD Futures 2005